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  • The event is triggered when the whitelist has changed. Note that this event is only triggered if the request window was confirmed by ac {{Note|Attaching the event to a webbrowser won't work. Attach it to the root eleme
    1,017 bytes (120 words) - 19:24, 19 September 2018
  • {{Important Note|The client-side version of this function can only be used on client-created {{Note|This function does not change when an element will be destroyed - Elements
    2 KB (316 words) - 13:51, 6 August 2016
  • {{Note|The '''player''' who clicked the dgs-element is always the [[localPlayer]]. {{Note|If you want to ask why everything is triggered... See the forth parameter o
    2 KB (261 words) - 05:21, 2 June 2024
  • {{Note| Returns an integer between '''25''' and '''32767''' (refer to the note above) of the maximum FPS that players can run their game at.
    1 KB (141 words) - 22:03, 22 May 2023
  • __NOTOC__{{Note|Please note the loading order that is used in the example as other orders can cause col {{Note|Collision libraries (.col files containing multiple collision models) are n
    1 KB (216 words) - 15:02, 1 May 2024
  • {{Note| attachElements استخدام هذا الفنكشن مع الكاميرا {{Note| [[setCameraTarget]] سوف يمسح اوتوماتيكياً هدف setEle
    1 KB (45 words) - 19:56, 1 March 2017
  • {{Note|Vehicles that are collisionless and have a driver will cause bugs.}} {{Note|Enabling a players collisions when they're inside a vehicle will cause bugs
    2 KB (214 words) - 16:27, 20 January 2020
  • {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m
    2 KB (229 words) - 15:27, 26 August 2018
  • {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m
    2 KB (230 words) - 09:23, 10 October 2020
  • {{Important Note|You can not use this function to draw vehicles and ped}} {{Important Note|This function doesn't obey any streaming limits, you can draw as many model
    2 KB (219 words) - 03:08, 17 October 2023
  • ==Note==
    2 KB (230 words) - 14:30, 20 May 2018
  • {{Important Note|To reset the application ID, please use [[resetDiscordRichPresenceData]]}} {{Important Note|In order for the function to work correctly, the user must have their activ
    1 KB (162 words) - 18:39, 24 October 2023
  • ==Note==
    2 KB (235 words) - 13:39, 20 January 2018
  • ==Note:==
    1 KB (158 words) - 19:28, 21 February 2021
  • ...r: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''': This event should only be used as a low-level function for advanced us __NOTOC__ {{Note|This event triggers inconsistently (https://github.com/multitheftauto/mtasa
    1 KB (184 words) - 23:35, 19 July 2023
  • {{Important Note|This event should only be used as a low-level function for advanced users. __NOTOC__ {{Note|This event triggers inconsistently (https://github.com/multitheftauto/mtasa
    1 KB (172 words) - 23:35, 19 July 2023
  • {{Important Note|To use this function, you must set up your own application [[setDiscordAppl {{Note|For the party size to be displayed, the state must be set [[setDiscordRichP
    1 KB (149 words) - 18:35, 24 October 2023
  • ...ments already existing at that location until they first move. Please also note that before 1.0.3, this did not function correctly when moving a colshape. Please note that this function doesn't verify whether element is in the same dimension
    2 KB (258 words) - 12:06, 10 October 2018
  • ==Note==
    2 KB (289 words) - 18:30, 31 May 2024
  • {{Note|MTA won't show any tray notifications if the MTA window is focused, because {{Note|You can only show a tray notification every 30 seconds.}}
    2 KB (248 words) - 12:12, 30 December 2022
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