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  • ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (191 words) - 16:08, 11 September 2024
  • Sets the world position of a corner point of a water area. <syntaxhighlight lang="lua">bool setWaterVertexPosition ( water theWater, int vertexIndex, int x, int y, float z )</syntaxhighlight>
    2 KB (196 words) - 16:58, 11 May 2017
  • This event is fired when a ped is hit by a water cannon. *'''pedHit:''' the ped which got shot by the water cannon
    1 KB (189 words) - 12:14, 8 February 2015
  • This event is fired when a player is hit by a water cannon. *'''playerHit:''' the player which got shot by the water cannon
    1 KB (178 words) - 01:57, 7 April 2018
  • ...d to determine whether or not a player is currently in water. Player is in water only if breath bar appears. Returns ''true'' if the player is in water, ''false'' otherwise.
    1 KB (136 words) - 06:08, 22 September 2021
  • .... This event is even triggered when vehicles merely come into contact with water, so not every trigger is an indication of actual drowning. ===Client event functions===
    724 bytes (95 words) - 13:03, 4 October 2016
  • This function checks whether an [[element]] is submerged in water. Returns ''true'' if the passed element is in water, ''false'' if it isn't, or if the element is invalid.
    2 KB (200 words) - 00:23, 18 April 2015
  • Creates an area of [[water]]. The largest possible size of a water area is 5996&#0215;5996. Also be aware that the function will change all x
    2 KB (319 words) - 17:25, 28 July 2011
  • Sets the height of some or all the water in the game world. ...m objects placed underwater will appear in front of the water. Setting the water level to any non-zero value (i.e. setWaterLevel(0.001) ) forces alternative
    4 KB (514 words) - 23:09, 22 October 2023
  • {{OOP||[[Water]].resetColor}} {{Client water functions}}
    663 bytes (78 words) - 22:22, 1 March 2021
  • ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/ For more functions, check the [[Useful_Functions|useful functions page]].
    3 KB (269 words) - 18:39, 6 September 2024
  • ...e water. This is similar to [[processLineOfSight]], but only collides with water. Waves are not taken into account when testing the line. ...ns ''true'' and the position of the intersection point of the line and the water surface if there is a collision, or ''false'' if there is no collision.
    1 KB (197 words) - 15:54, 19 April 2021
  • [[Image:Fxwaterhydrant.png|thumb|200px|Water hydrant]] This function creates a water hydrant particle effect.
    1 KB (151 words) - 12:49, 18 August 2015
  • ==Account functions== ==ACL functions==
    3 KB (326 words) - 06:08, 9 July 2024
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (363 words) - 22:34, 6 September 2024
  • [[Image:Fxwatersplash.png|thumb|200px|Water splash]] This function creates a water splash particle effect.
    1 KB (144 words) - 20:59, 2 January 2015
  • {{OOP||[[Water]].getWaveHeight||setWaveHeight}} {{Water functions}}
    900 bytes (97 words) - 15:07, 7 August 2016
  • Creates an area of [[water]]. The largest possible size of a water area is 5996&#0215;5996. Also be aware that the function will change all x
    4 KB (479 words) - 10:12, 30 January 2022
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • Aby zażądać funkcji lub zdarzenia, użyj [[Requested Functions and Events]] or https://bugs.mtasa.com. ==Account functions==
    3 KB (344 words) - 11:15, 16 December 2020
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