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  • The root element. ==Element data==
    10 KB (1,343 words) - 11:38, 5 November 2018
  • ...[[event system#Event source|source]] of this event is the client's [[root element]]. ...ls connection attempts of people who use the nick "Player" or outputs some data about the connecting player otherwise.
    3 KB (390 words) - 07:38, 30 October 2023
  • ...ing of a specified [[player]]. The ping is the number of milliseconds that data takes to travel from the player's client to the server or vice versa. If a ...local ping = getPlayerPing(localPlayer) -- get the ping from the source element (the player who joined)
    2 KB (252 words) - 13:31, 15 September 2021
  • The element type of this class is '''"vehicle"'''. ...the vehicle's mod upgrade(s) (seperated by commas), defined in San Andreas\data\maps\veh_mods\veh_mods.ide
    3 KB (384 words) - 06:57, 1 January 2022
  • ...ted, including [[element]]s and complex nested [[table]]s. Non-element MTA data types like xmlNodes or resource pointers will not be able to be passed as t bool triggerServerEvent ( string event, element theElement, [arguments...] )
    10 KB (1,405 words) - 22:38, 29 April 2024
  • XML is a textual data format which is widely used for the representation of data. MTA uses an XML-based language to describe the metadata for resources by u ...he html file is not parsed by the Lua interpreter and is treated as binary data. Must be used for binary files (images mainly) (true/false)
    11 KB (1,648 words) - 10:43, 31 October 2023
  • ...olja a jármű fejlesztéseit (vesszővel elválasztva), defined in San Andreas\data\maps\veh_mods\veh_mods.ide [[Category:Element Types]]
    3 KB (496 words) - 20:31, 14 April 2021
  • ...the local player. [[setElementPosition]] can be used to move the [[sound]] element around after it has been created. Remember to use [[setElementDimension]] a <syntaxhighlight lang="lua">element playSound3D ( string soundPath, float x, float y, float z, [ bool looped =
    3 KB (451 words) - 16:34, 3 November 2023
  • ...he html file is not parsed by the Lua interpreter and is treated as binary data. Must be used for binary files (images mainly) (true/false) ...ata]] such as "PosX" and "DoubleSided" are transferred to the client. This data is usually not required by most gamemodes or resources. (Map Editor and Int
    9 KB (1,382 words) - 20:22, 21 February 2021
  • ...a Lua table) into a [[JSON]] encoded string. You can use this to store the data and then load it again using [[fromJSON]]. ...''' An argument of any type. Arguments that are elements will be stored as element IDs that are liable to change between sessions. As such, do not save elemen
    2 KB (245 words) - 11:47, 4 July 2022
  • {{RU/Resource page}} ...так что при добавлении столбца "score", содержимое поля "score" из element data и будет показываться в самой панели для в
    14 KB (605 words) - 03:05, 1 April 2016
  • ...n .edf extension that describe the custom elements used by a resource: new element types that have no meaning to MTA itself. Examples are &lt;spawnpoint&gt;, ...ts, the map editor has no idea of their meaning. How should a &lt;flag&gt; element be visually represented? What properties does it have? Without telling the
    15 KB (1,945 words) - 14:37, 24 October 2018
  • ...n .edf extension that describe the custom elements used by a resource: new element types that have no meaning to MTA itself. Examples are &lt;spawnpoint&gt;, ...ts, the map editor has no idea of their meaning. How should a &lt;flag&gt; element be visually represented? What properties does it have? Without telling the
    15 KB (1,949 words) - 17:11, 29 April 2023
  • ...ource that only contains the spawnpoint data for the players, and load the data in the main script when the player needs to spawn. ...tag, it indicates the name of the .map file which contains the actual map data.
    9 KB (1,216 words) - 12:27, 17 May 2024
  • ...ource that only contains the spawnpoint data for the players, and load the data in the main script when the player needs to spawn. ...tag, it indicates the name of the .map file which contains the actual map data.
    9 KB (1,213 words) - 09:38, 7 March 2015
  • The element type of this class is '''"shader"'''. //-- Structure of data sent to the vertex shader
    11 KB (1,232 words) - 08:47, 15 April 2021
  • The element type of this class is '''"shader"'''. //-- Structure of data sent to the vertex shader
    11 KB (1,237 words) - 17:57, 8 April 2023
  • {{RU/Resource page}} Вы можете с легкостью создавать гоночные карты, используя новый синтаксис [[RU/Resource:Editor|редактора карт]] MTA:SA. Синтаксис к
    13 KB (655 words) - 03:06, 1 April 2016
  • ...]] for how-to prevent cheaters from abusing [[event system]] and [[element data]].}} *'''source''': the element that triggered the event
    7 KB (1,069 words) - 16:39, 8 April 2024
  • ...can create and manipulate custom elements of that resource like any other element. <element name="orb" friendlyname="Orb spawnpoint" instructions="Place your orb in a
    15 KB (1,994 words) - 00:04, 7 March 2020
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