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  • ...on la chiameremo. Si raccomanda di creare tutti gli elementi GUI quando lo script lato client è caricato, nasconderli, e poi mostrarli al giocatore quando s Nel nostro script, abbiamo bisogno di un ''event handler'' legato solo al pulsante. Quando vi
    9 KB (1,212 words) - 14:47, 22 June 2009
  • ...plusieurs routes pour plusieurs maps, au lieu d'avoir le tout dans un seul script principal, ces routes peuvent êtres stockée dans plusieurs ressources et ...spawn des joueurs sur la map, le chargement de ce script se fera depuis le script principal.
    9 KB (1,310 words) - 13:54, 30 December 2016
  • ...any player joins to the server automatically to any other server, add the script for admin group.
    2 KB (294 words) - 21:55, 18 February 2022
  • *3. Under this line, insert a new line "'''<script src="plugin/myPlugin.lua" type="client" >'''" *1. Go to "'''meta.xml'''", and find the line where we just added "'''<script src="plugin/myPlugin.lua" type="client" />'''"
    6 KB (797 words) - 03:56, 9 March 2022
  • ...edit.sourceforge.net/ LuaEdit] aan. Er is ook een onofficiële [[MTASE|MTA Script Editor]] (nog niet klaar) dat je uit kan proberen.''' ==Het maken van een werkende script==
    21 KB (3,450 words) - 03:43, 10 March 2013
  • This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collisi
    3 KB (340 words) - 21:24, 19 March 2021
  • A Race 'addon' is no different from any other script resource, except that is has addon="race" in the <info> section of it's met '''Note:''' You may have to add the events in your script using addEvent() if you want to use them.
    10 KB (1,343 words) - 11:38, 5 November 2018
  • This small script is an example of detecting if a player is within a certain defined colshape
    2 KB (307 words) - 10:02, 25 February 2020
  • ...vo ''.zip'' (carpeta comprimida) que contiene una colección de archivos de script ''.lua'', además de un archivo ''meta.xml'' que describe cómo el resource ...ro de un resource. Puede ser un mapa, un archivo de música, una imagen, un script, etc.
    6 KB (870 words) - 15:51, 3 December 2017
  • '''Warning, using the script down there will cause high CPU usage.'''
    3 KB (309 words) - 21:22, 9 April 2022
  • '''Everyone is welcome to make suggestions, test the script, help make adjustments/finish the wiki, etc.'''
    2 KB (327 words) - 01:00, 21 November 2023
  • ...net/ LuaEdit]. Aik aur unofficial mta sa script editor bhi hai [[MTASE|MTA Script Editor]].}} ==Aik Working Script Ko Banana==
    22 KB (3,653 words) - 06:13, 25 October 2014
  • ...the onClientElementIn until after full respawn has taken place. The below script example incorporates this workaround}}
    2 KB (359 words) - 03:51, 22 January 2023
  • ...table and column names, as potential problems may not be apparent when the script is first written.''<br>
    2 KB (330 words) - 14:21, 30 July 2022
  • This example script changes the handling of all Bullet.
    3 KB (331 words) - 23:04, 6 September 2024
  • ...oup created by the admin resource but it works on the same principles. The script works with them by using [[hasObjectPermissionTo]]''
    4 KB (585 words) - 10:42, 13 July 2024
  • ...ning screens. Every line starts with a pid (or process ID) for the running script. To know what scripts goes with what, you can use <pre>ps x</pre>. To bring
    2 KB (419 words) - 14:15, 20 June 2012
  • ...e file, so that the call to 'isPlayerStaff(client)' actually works (in the script that needs access check, like above)
    3 KB (328 words) - 10:56, 31 October 2023
  • ...is very basic and easy to use. It was mainly created to extend [[MTASE|MTA:Script Editor]] functionality. Feel free to modify it however you like but don't r
    3 KB (415 words) - 10:51, 13 July 2024
  • ...ample 2:''' This example creates a radar area for the ''King of the Hill'' script, and a colsquare. When the player enters the radar area flashes, it stops f
    3 KB (318 words) - 08:58, 4 November 2020
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