OnPlayerJoin
From Multi Theft Auto: Wiki
This event is triggered when a player joins the server.
Parameters
No parameters.
Source
The source of this event is the player who joined.
Example
This example gets the joined client's name and sends him a welcome message including his name.
-- we register greetPlayer as a handler for the event function greetPlayer ( ) -- we store the player's name local joinedPlayerName = getPlayerName ( source ) local serverName = getServerName( ) -- and send him a greeting outputChatBox ( "Welcome " .. joinedPlayerName .. " to ".. serverName .."!" , source, 255, 255, 255 ) end addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer )
This example sets random color to every player who joins.
-- sets colors when player join function onJoin () g_Red, g_Green, g_Blue = math.random (50, 255), math.random (50, 255), math.random (50, 255) end -- checks if player has sent a message function onChat ( message, messageType ) if messageType == 0 then local root = getRootElement() outputChatBox ( getPlayerName ( source ) .. ": #E0D0B0" .. message, getRootElement(), g_Red, g_Green, g_Blue, true ) cancelEvent() end end addEventHandler ( "onPlayerJoin", getRootElement(), onJoin) addEventHandler ( "onPlayerChat", getRootElement(), onChat )
See Also
Player events
- onPlayerBan
- onPlayerChat
- onPlayerPrivateMessage
- onPlayerConnect
- onPlayerChangeNick
- onPlayerLogin
- onPlayerLogout
- onPlayerDamage
- onPlayerJoin
- onPlayerQuit
- onPlayerSpawn
- onPlayerWasted
- onPlayerTarget
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerWeaponSwitch
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerPickupHit
- onPlayerPickupUse
- onPlayerClick
- onPlayerContact
- onPlayerStealthKill