OnPlayerVehicleEnter

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This event is triggered when a player enters a vehicle.

Parameters

vehicle theVehicle, int seat, ped jacked
  • theVehicle: a vehicle element representing the vehicle that was entered.
  • seat: an int representing the seat in which the player is entering.
  • jacked: a player or ped element representing who has been jacked.

Source

The source of this event is the player that entered the vehicle.

Example

Example 1: This example forces a player out of a police vehicle if he is not a policeman.

policeVehicles = { [598]=true, [596]=true, [597]=true, [599]=true }
policeSkins = { [280]=true, [281]=true, [282]=true, [283]=true, [284]=true, [285]=true, [286]=true }

function enterVehicle ( theVehicle, seat, jacked ) --when a player enters a vehicle
    if ( policeVehicles[getElementModel ( theVehicle )] ) and ( not policeSkins[getElementModel ( source )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin
        removePedFromVehicle ( source ) -- force the player out of the vehicle
        outputChatBox ( "Only policeman can enter police cars!", source ) -- and tell the player why
    end
end
addEventHandler ( "onPlayerVehicleEnter", root, enterVehicle ) -- add an event handler for onPlayerVehicleEnter

Example 2: This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( theVehicle, seat, jacked )
    if ( getElementModel ( theVehicle ) == 522 ) then -- if its a nrg
        addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet
    end
end
addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter )

function removeHelmetOnExit ( theVehicle, seat, jacked )
    if ( getElementModel ( theVehicle ) == 522 ) then -- if its a nrg
        removePedClothes ( source, 16 ) -- remove the helmet
    end
end
addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )

See Also

Player events


Event functions