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  • Drivebys are handled by script, and will change depending on the loaded gamemode.
    14 KB (2,321 words) - 21:51, 21 February 2021
  • :Drivebys are handled by script, and will change depending on the loaded gamemode.
    15 KB (2,456 words) - 08:43, 7 September 2019
  • <script src="script.lua" type="server" /> Znacznik ''<script />'' wskazuje na pliki skryptów (.lua), które znajdują się w zasobie, w
    14 KB (2,053 words) - 10:57, 29 May 2022
  • :Drivebys are handled by the script, and will change depending on the loaded gamemode.
    16 KB (2,500 words) - 06:16, 10 January 2024
  • ...todo el código necesario en el clienteside, por lo que abrimos el archivo 'script.lua' serverside (desde el [[Scripting Introduction|Introduction to Scriptin ...rchivo gui.lua en el meta.xml del recurso principal, y etiquetarlo como un script de cliente:
    17 KB (2,599 words) - 20:41, 7 April 2014
  • ...um recurso que utiliza modelos customizados (fazendo isso a partir de seu script) deverá utilizar esta interface para que o editor possa os gerenciar.
    16 KB (2,562 words) - 13:55, 29 January 2022
  • : - script files cannot be accessed with [[fileOpen]]
    27 KB (3,839 words) - 12:03, 15 November 2024
  • ...auen. Standardmäßig werden dort Namen und Pings der Spieler angezeigt. Per Script ist es jedoch möglich, zusätzliche Spalten hinzuzufügen oder zu entferne
    15 KB (2,205 words) - 17:09, 23 January 2022
  • ...e substituir o mod corrompido, pois também pode ser um modelo ruim (ou um script desonesto, diga-lhes isto: lida com tipos de veículos, variantes, upgrades
    17 KB (2,944 words) - 14:43, 17 February 2022
  • ...auen. Standardmäßig werden dort Namen und Pings der Spieler angezeigt. Per Script ist es jedoch möglich, zusätzliche Spalten hinzuzufügen oder zu entferne
    15 KB (2,223 words) - 17:10, 23 January 2022
  • ...sses números de identificação do veículo são usados para várias funções de script do veículo.
    21 KB (2,231 words) - 18:38, 3 April 2020
  • :A Driveby rendszert egy script irányítja, nem minden játékmódban jelenik megy ugyanúgy.
    15 KB (2,653 words) - 21:51, 21 February 2021
  • ...zni. Például, egy map resource, mely egyéni modelleket használ (és van egy script, ami importálja ezeket a modelleket) nem lehet szerkeszteni alapértelmeze
    16 KB (2,919 words) - 17:19, 23 January 2022
  • ...ading script failed: C:\<server path>\mods\deathmatch\resources\myResource\script.lua:15: 'then' expected near ´outputChatbox'}} :{{Debug error|C:\<server path>\mods\deathmatch\resources\d\script.lua:15: attempt to call global 'outputChatbox' (a nil value)}}
    27 KB (685 words) - 16:43, 15 April 2017
  • ...rowadzasz jakieś nowe, niestandardowe zasoby na serwer to zapoznaj się z [[Script security|bezpieczeństwem skryptów]].
    19 KB (2,887 words) - 14:39, 5 April 2024
  • ...edit.sourceforge.net/ LuaEdit]. Также имеется неофициальный [[RU/MTASE|MTA Script Editor]] (на стадии разработки) и неофициальн <script src="script.lua" type="server"/>
    36 KB (778 words) - 14:57, 15 May 2024
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