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- Drivebys are handled by script, and will change depending on the loaded gamemode.14 KB (2,321 words) - 21:51, 21 February 2021
- :Drivebys are handled by script, and will change depending on the loaded gamemode.15 KB (2,456 words) - 08:43, 7 September 2019
- <script src="script.lua" type="server" /> Znacznik ''<script />'' wskazuje na pliki skryptów (.lua), które znajdują się w zasobie, w14 KB (2,053 words) - 10:57, 29 May 2022
- :Drivebys are handled by the script, and will change depending on the loaded gamemode.16 KB (2,500 words) - 06:16, 10 January 2024
- ...todo el código necesario en el clienteside, por lo que abrimos el archivo 'script.lua' serverside (desde el [[Scripting Introduction|Introduction to Scriptin ...rchivo gui.lua en el meta.xml del recurso principal, y etiquetarlo como un script de cliente:17 KB (2,599 words) - 20:41, 7 April 2014
- ...um recurso que utiliza modelos customizados (fazendo isso a partir de seu script) deverá utilizar esta interface para que o editor possa os gerenciar.16 KB (2,562 words) - 13:55, 29 January 2022
- : - script files cannot be accessed with [[fileOpen]]27 KB (3,839 words) - 12:03, 15 November 2024
- ...auen. Standardmäßig werden dort Namen und Pings der Spieler angezeigt. Per Script ist es jedoch möglich, zusätzliche Spalten hinzuzufügen oder zu entferne15 KB (2,205 words) - 17:09, 23 January 2022
- ...e substituir o mod corrompido, pois também pode ser um modelo ruim (ou um script desonesto, diga-lhes isto: lida com tipos de veículos, variantes, upgrades17 KB (2,944 words) - 14:43, 17 February 2022
- ...auen. Standardmäßig werden dort Namen und Pings der Spieler angezeigt. Per Script ist es jedoch möglich, zusätzliche Spalten hinzuzufügen oder zu entferne15 KB (2,223 words) - 17:10, 23 January 2022
- ...sses números de identificação do veículo são usados para várias funções de script do veículo.21 KB (2,231 words) - 18:38, 3 April 2020
- :A Driveby rendszert egy script irányítja, nem minden játékmódban jelenik megy ugyanúgy.15 KB (2,653 words) - 21:51, 21 February 2021
- ...zni. Például, egy map resource, mely egyéni modelleket használ (és van egy script, ami importálja ezeket a modelleket) nem lehet szerkeszteni alapértelmeze16 KB (2,919 words) - 17:19, 23 January 2022
- ...ading script failed: C:\<server path>\mods\deathmatch\resources\myResource\script.lua:15: 'then' expected near ´outputChatbox'}} :{{Debug error|C:\<server path>\mods\deathmatch\resources\d\script.lua:15: attempt to call global 'outputChatbox' (a nil value)}}27 KB (685 words) - 16:43, 15 April 2017
- ...rowadzasz jakieś nowe, niestandardowe zasoby na serwer to zapoznaj się z [[Script security|bezpieczeństwem skryptów]].19 KB (2,887 words) - 14:39, 5 April 2024
- ...edit.sourceforge.net/ LuaEdit]. Также имеется неофициальный [[RU/MTASE|MTA Script Editor]] (на стадии разработки) и неофициальн <script src="script.lua" type="server"/>36 KB (778 words) - 14:57, 15 May 2024