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  • Esta página contiene una lista de todos los [[evento]]s de script del '''lado del cliente''' que han sido implementados y estan disponibles e '''Los eventos de script de servidor se encuentran aquí: [[Server Scripting Events]] [[Image:flag_u
    2 KB (262 words) - 19:18, 6 September 2015
  • ...er or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way.
    356 bytes (54 words) - 23:15, 12 September 2007
  • '''Example 1:''' This script outputs to the server console that it is attempting a connection
    709 bytes (97 words) - 22:39, 9 February 2008
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (603 words) - 11:29, 25 December 2014
  • This example shows how you could set a rule that shows that your script is running on the server.
    681 bytes (93 words) - 16:19, 30 January 2009
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    2 KB (226 words) - 17:53, 8 October 2018
  • ...o de problema, simplesmente adicione '''setRadioChannel(0)''' no início do script, fora de qualquer função.}}
    2 KB (227 words) - 20:12, 1 April 2023
  • ...ppa, vagy egy zip fájl, mely fájl gyűjteményeket tartalmaz - tartalmazza a script fájlokat, plusz a ''meta'' fájlt, mely meghatározza, hogy a resource mik * '''Resource item''' - A resource-ban lévő fájl, jelenleg ez lehet egy map, script, kép, stb.
    6 KB (942 words) - 18:43, 21 December 2018
  • Open CMD in that folder and then run the '''newModule.bat''' script in this form: <code>.\newModule.bat moduleName</code> e.g. <code>.\newModul Open terminal in that folder and then run the '''newModule.sh''' script in this form: <code>./newModule.sh moduleName</code> e.g. <code>./newModule
    4 KB (625 words) - 17:06, 23 May 2023
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (221 words) - 14:14, 18 January 2018
  • ...ading big amounts of data on gamemode startup to avoid an infinite running script and termination. ...r, without the coroutine, the script will abort the loop (infinite running script)
    3 KB (380 words) - 01:29, 13 September 2015
  • This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that
    2 KB (264 words) - 08:03, 5 August 2021
  • ...automatically recognizes it as a custom one when it starts. Its up to the script to decide how to deal with the information provided. In this section, we're ...ent created by the current running map'' and it only needs one server-side script called ctf.lua or just whatever name you want to give to it.
    5 KB (744 words) - 07:07, 4 November 2020
  • This example adds the ''yo'' command into the script. For example, if a player called Bob types "yo likes pie" in console, it wi :'''NOTE:''' this script is for example purposes only. This can be done in a more efficient way with
    2 KB (259 words) - 02:55, 27 September 2018
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (222 words) - 21:18, 7 November 2018
  • ...g development mode allows access to special commands which can assist with script debugging. It is important to note that this example has to be in a client side script. Otherwise, the execution of the command would only result in the shared de
    2 KB (253 words) - 14:48, 30 April 2024
  • --creamos una fuente externa de otro script o bien sea del mismo script donde se este llamando a dicha funcion.
    2 KB (216 words) - 20:24, 21 May 2022
  • ...ide resources'' are started. This means it is triggered when a clientside script is initiated after a download, which includes downloading after join. So:
    1 KB (177 words) - 20:22, 19 February 2010
  • ...seful function is no longer neeeded because it's already included in every script.|7596}}
    662 bytes (88 words) - 12:02, 24 January 2016
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    2 KB (225 words) - 13:44, 18 January 2018
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