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- // race stats:8 KB (1,162 words) - 14:17, 12 March 2016
- Code snippet which might be used to extract weapon stats:3 KB (361 words) - 22:05, 15 September 2022
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- ...and BODY_MUSCLE) can only be used on the CJ skin.''' A large number of the stats will have no effect. {{Stats}}1 KB (207 words) - 16:17, 13 February 2015
- * "To fix this, be sure to set both fat and muscles player stats to 0, when you're changing player skin."516 bytes (91 words) - 16:13, 19 October 2009
- ==Performance Stats Categories== ===Performance Stats Categories===2 KB (350 words) - 12:42, 25 January 2024
- ====Custom Weapon Stats Branch==== * <strike>Reset Stats on quit</strike>3 KB (450 words) - 06:33, 13 January 2012
- Scripts can register your own stats with the resource, just do something like the following: The function specified will be called every time the stats are updated (by default once a minute). You should return an number value.2 KB (181 words) - 20:34, 18 May 2012
- ...lows you to set the value of a specific statistic for a [[ped]]. '''Visual stats (FAT and BODY_MUSCLE) can only be used on the CJ skin''', they have no effe {{Stats}}3 KB (412 words) - 17:51, 20 September 2021
- ====Custom Weapon Stats Branch==== ...his would need tidying up to not just look for certain weapon IDs, but for stats characteristics appropriately. Not only this, but some glitches are hardco2 KB (312 words) - 07:51, 3 November 2012
- ...werup (currently '''armor''' is the only valid boost, may be expanded with stats later)2 KB (250 words) - 00:30, 30 December 2006
- {{Stats}}1 KB (126 words) - 14:57, 7 August 2016
- {{Stats}}1 KB (131 words) - 08:39, 4 November 2020
- ...called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.5 KB (603 words) - 22:04, 5 December 2018
- ...acy, damage, and dual wield capability. See [[SetPedStat]] to change these stats. The MTA server comes with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.''9 KB (1,027 words) - 15:24, 17 January 2017
- ...to 1000. Each of the stamina (22) and underwater stamina (225) [[Template:Stats|stat]] maximum adds a bonus of 1500. So the maximum oxygen level is 4000.1 KB (138 words) - 17:45, 26 November 2014
- ...called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.6 KB (664 words) - 11:07, 1 February 2024
- ...m health a [[ped]] should have, considering its max health (24) [[Template:Stats|stat]].2 KB (234 words) - 09:22, 26 July 2014
- ..., considering its max underwater stamina (225) and stamina (22) [[Template:Stats|stat]].2 KB (246 words) - 20:06, 16 July 2019
- * Added thread performance stats * Added server stats for RPC packets8 KB (1,090 words) - 16:07, 7 September 2018
- ...alth ped stats: whether or not to use stealth's ped stats (0 to ignore ped stats, 1 to apply, 1 by default)5 KB (833 words) - 08:28, 4 November 2012
- Code snippet which might be used to extract weapon stats:3 KB (361 words) - 22:05, 15 September 2022
- ...u start with 569 stat 1000 stat isn't double health, considering how other stats are applied and even rendered in GTA: SA. I thought that it was like in ori2 KB (271 words) - 06:00, 22 July 2014