ZH-CN/SetAccountName: Difference between revisions

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{{Server function}}
{{Server function}}
__NOTOC__
__NOTOC__
{{New feature/item|3.0155|1.5.5|11747|
{{New feature/item|3.155|1.5.5|11747|
此函数用于设置[[帐户]]的名称.
此函数用于设置[[帐户]]的名称.
}}
}}
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{{Account_functions}}
{{Account_functions}}
[[en:SetAccountName]]
[[en:SetAccountName]]
[[ru:setAccountName]]
[[zh-cn:SetAccountName]]

Latest revision as of 17:12, 12 April 2021

ADDED/UPDATED IN VERSION 1.5.5 r11747:

此函数用于设置帐户的名称.

语法

bool setAccountName ( account theAccount, string name [, bool allowCaseVariations = false] )

OOP 语法 什么是OOP?

方法: account:setName(...)
变量: .name
对称函数: getAccountName

必填参数

  • theAccount: 您要更改名称的帐户.
  • name: 新的账户名.

可选参数

  • allowCaseVariations: 用户名是否区分大小写(如果设置为true,则用户名“Bob”和“bob”将引用不同的帐户)

返回值

如果设置了帐户名,则返回“true”;如果指定了无效参数,则返回“false”.

示例

更改帐户名称.

addCommandHandler("changeaccountname", function(player, _, oldname, newname)
    if not oldname or not newname then
        return
    end
    local account = getAccount(oldname)
    if not account then
        return 
    end
    setAccountName(account, newname)
end)

See Also