PhysicsCreateWorld: Difference between revisions
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CrosRoad95 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Creates physics world with default settings. ==Syntax== <syntaxhighlight lang="lua"> physics physicsCreateWorld( float gravityX= 0, float grav...") |
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Revision as of 14:22, 8 February 2020
Creates physics world with default settings.
Syntax
physics physicsCreateWorld( float gravityX= 0, float gravityY= 0, float gravityZ = -9.81)
Required Arguments
- gravity: gravitation used for simulation.
Returns
- physics world used for simulation.
Example
physics = physicsCreateWorld()
See Also
- physicsCreateWorld
- physicsDestroy
- physicsCreateShape
- physicsCreateShapeFromModel
- physicsCreateRigidBody
- physicsCreateStaticCollision
- physicsCreateConstraint
- physicsAddChildShape
- physicsRemoveChildShape
- physicsGetChildShapes
- physicsSetChildShapeOffsets
- physicsGetChildShapeOffsets
- physicsGetShapes
- physicsGetRigidBodies
- physicsGetStaticCollisions
- physicsGetConstraints
- physicsSetProperties
- physicsGetProperties
- physicsDrawDebug
- physicsSetDebugMode
- physicsBuildCollisionFromGTA
- physicsApplyVelocity
- physicsApplyVelocityForce
- physicsApplyAngularVelocity
- physicsApplyAngularVelocityForce
- physicsApplyDamping
- physicsRayCast
- physicsShapeCast
- physicsGetElementType
- physicsIsElement