PhysicsApplyDamping
		
		
		
		
		
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Slows down rigid body
Syntax
bool physicsApplyDamping( physics-rigid-body theRigidBody, float dumping)
Required Arguments
- theRigidBody: rigid body you want to apply velocity
 - dumping: how much rigid body must slow down, if negative value, effect will inverted, make it speed up
 
Returns
True if angular velocity got applied, false otherwise.
Example
After threee seconds make box rapidly slow down falling
local box = physicsCreateShape(physics, "box", 1) local boxrb = physicsCreateRigidBody(box) physicsSetProperties(boxrb, "position", 0,0,100) setTimer(function() physicsApplyDamping(boxrb, 10000) end,3000,1)
See Also
- physicsCreateWorld
 - physicsDestroy
 - physicsCreateShape
 - physicsCreateShapeFromModel
 - physicsCreateRigidBody
 - physicsCreateStaticCollision
 - physicsCreateConstraint
 - physicsAddChildShape
 - physicsRemoveChildShape
 - physicsGetChildShapes
 - physicsSetChildShapeOffsets
 - physicsGetChildShapeOffsets
 - physicsGetShapes
 - physicsGetRigidBodies
 - physicsGetStaticCollisions
 - physicsGetConstraints
 - physicsSetProperties
 - physicsGetProperties
 - physicsDrawDebug
 - physicsSetDebugMode
 - physicsBuildCollisionFromGTA
 - physicsApplyVelocity
 - physicsApplyVelocityForce
 - physicsApplyAngularVelocity
 - physicsApplyAngularVelocityForce
 - physicsApplyDamping
 - physicsRayCast
 - physicsShapeCast
 - physicsGetElementType
 - physicsIsElement