PhysicsRemoveChildShape: Difference between revisions
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CrosRoad95 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Removes child shape. ==Syntax== <syntaxhighlight lang="lua"> physics-rigid-body physicsRemoveChildShape( physics-shape theShape, int index)</s...") |
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Latest revision as of 18:13, 14 February 2020
Removes child shape.
Syntax
physics-rigid-body physicsRemoveChildShape( physics-shape theShape, int index)
Required Arguments
- theShape : the shape, must be compound
- index: index of child shape, starts from 1
Returns
True if shape got removed, false otherwise.
Example
See Also
- physicsCreateWorld
- physicsDestroy
- physicsCreateShape
- physicsCreateShapeFromModel
- physicsCreateRigidBody
- physicsCreateStaticCollision
- physicsCreateConstraint
- physicsAddChildShape
- physicsRemoveChildShape
- physicsGetChildShapes
- physicsSetChildShapeOffsets
- physicsGetChildShapeOffsets
- physicsGetShapes
- physicsGetRigidBodies
- physicsGetStaticCollisions
- physicsGetConstraints
- physicsSetProperties
- physicsGetProperties
- physicsDrawDebug
- physicsSetDebugMode
- physicsBuildCollisionFromGTA
- physicsApplyVelocity
- physicsApplyVelocityForce
- physicsApplyAngularVelocity
- physicsApplyAngularVelocityForce
- physicsApplyDamping
- physicsRayCast
- physicsShapeCast
- physicsGetElementType
- physicsIsElement