PhysicsCreateWorld: Difference between revisions
		
		
		
		
		
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CrosRoad95 (talk | contribs) No edit summary  | 
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__NOTOC__    | __NOTOC__    | ||
{{Note|Availiable only in custom fork of mta. see https://github.com/multitheftauto/mtasa-blue/pull/1246 }}  | |||
{{Client function}}  | {{Client function}}  | ||
Creates physics world with default settings.  | Creates physics world with default settings.  | ||
Latest revision as of 11:55, 18 September 2020
Creates physics world with default settings.
Syntax
physics physicsCreateWorld( [ float gravityX, float gravityY, float gravityZ ] )
Required Arguments
- gravity: gravitation used for simulation. Default: 0,0, -9.81
 
Returns
- physics world used for simulation.
 
Example
physics = physicsCreateWorld()
See Also
- physicsCreateWorld
 - physicsDestroy
 - physicsCreateShape
 - physicsCreateShapeFromModel
 - physicsCreateRigidBody
 - physicsCreateStaticCollision
 - physicsCreateConstraint
 - physicsAddChildShape
 - physicsRemoveChildShape
 - physicsGetChildShapes
 - physicsSetChildShapeOffsets
 - physicsGetChildShapeOffsets
 - physicsGetShapes
 - physicsGetRigidBodies
 - physicsGetStaticCollisions
 - physicsGetConstraints
 - physicsSetProperties
 - physicsGetProperties
 - physicsDrawDebug
 - physicsSetDebugMode
 - physicsBuildCollisionFromGTA
 - physicsApplyVelocity
 - physicsApplyVelocityForce
 - physicsApplyAngularVelocity
 - physicsApplyAngularVelocityForce
 - physicsApplyDamping
 - physicsRayCast
 - physicsShapeCast
 - physicsGetElementType
 - physicsIsElement