OnPlayerResourceStart: Difference between revisions
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-- Trigger a custom clientside event defined in this resource | -- Trigger a custom clientside event defined in this resource | ||
if (getResourceRootElement(loadedResource) == resourceRoot) then | if (getResourceRootElement(loadedResource) == resourceRoot) then | ||
triggerClientEvent(source, "onClientCustomEvent", | triggerClientEvent(source, "onClientCustomEvent", resourceRoot) | ||
end | end | ||
end) | end) | ||
Revision as of 15:25, 20 September 2021
20957
Parameters
resource loadedResource
- loadedResource: The resource that was loaded on the client
Source
The source of this event is the player who loaded the resource.
Example
This example shows how you can trigger a custom event clientside defined in the same resource as soon as the player is ready (resource loaded on client).
addEventHandler("onPlayerResourceStart", root, function(loadedResource)
outputChatBox(getResourceName(loadedResource) .. " started for " .. getPlayerName(source))
-- Trigger a custom clientside event defined in this resource
if (getResourceRootElement(loadedResource) == resourceRoot) then
triggerClientEvent(source, "onClientCustomEvent", resourceRoot)
end
end)
Requirements
This template will be deleted.
See Also
Resource events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled