SetObjectBreakable
		
		
		
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This function sets an object to be breakable/unbreakable.
Syntax
bool setObjectBreakable ( object theObject, bool breakable )
OOP Syntax Help! I don't understand this!
- Method: object:setBreakable(...)
 - Variable: .breakable
 - Counterpart: isObjectBreakable
 
Required Arguments
- object the object that's being set.
 - breakable a boolean whether the object is breakable (true) or unbreakable (false).
 
Returns
- true if the object is now breakable.
 - false if it can't or if invalid arguments are passed.
 
Example
This example creates an object when the resource starts and sets it to be breakable.
function toggleObjectVulnerability()
	local object = createObject(1337, 5540.6654, 1020.55122, 1240.545)
	if isObjectBreakable(object) then
		setObjectBreakable(object, false)
		outputChatBox("The object is now not breakable.")
	else
		setObjectBreakable(object, true)
		outputChatBox("The object is now breakable.")
	end
end
addEventHandler("onClientResourceStart", resourceRoot, toggleObjectVulnerability)
Issues
| Issue ID | Description | 
|---|---|
| #8458 | (Fixed in r11348) setObjectBreakable - Melee problem | 
Requirements
This template will be deleted.
See Also
- createObject
 - getObjectScale
 - moveObject
 - setObjectScale
 - stopObject
 - getObjectMass
 - getObjectProperty
 - setObjectMass
 - setObjectProperty