PhysicsApplyAngularVelocityForce

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Accelerate angular velocity of rigid body. ( i'm not sure is correct explanation )

Syntax

bool physicsApplyAngularVelocityForce( physics-rigid-body theRigidBody, float velocityX, float velocityY, float velocityZ)             

Required Arguments

  • theRigidBody: rigid body you want to apply velocity
  • velocityXYZ: velocity you wants to apply

Returns

True if angular velocity got accelereted, false otherwise.

Example


See Also