SetObjectScale: Difference between revisions

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(New page: __NOTOC__ {{client function}} This function changes the visible size of an object. ==Syntax== <syntaxhighlight lang="lua"> bool setObjectScale ( element theElement, float scale ) </syntaxhighlight> ===Required A...)
 
m (Added default parameter values)
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__NOTOC__  
__NOTOC__  
{{client function}}
{{Server client function}}
This function changes the visible size of an object.
This function changes the visible size of an object.
 
{{Note|setObjectScale '''does not''' affect the collision models for the object, as such is unsuitable for use for interaction with players, vehicles or other objects.}}
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setObjectScale ( element theElement, float scale )
bool setObjectScale ( object theObject, float scale [, float scaleY = scale, float scaleZ = scale ] )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP||[[object]]:setScale|scale|getObjectScale}}
===Required Arguments===
===Required Arguments===
*'''theElement''': The element you wish to change the size of.
*'''theObject''': the [[object]] you wish to change the scale of.
*'''scale''': a float containing the new scale.
*'''scale''': a float containing the new scale. 1.0 is the standard scale, with 0.5 being half the size and 2.0 being twice the size. If the scaleY is set, this will be scaleX.


===Optional Arguments===
*'''scaleY''': a float containing the new scale on the Y axis
*'''scaleZ''': a float containing the new scale on the Z axis


===Returns===
===Returns===
Returns true if the scale was set properly, false otherwise.
* ''true'' if the scale was set properly.
 
* ''false'' otherwise.


==Example==
==Example==
This example creates an antenna, and changes the size of it.
This example creates an antenna, and changes the size of it.
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- get the position of the player
-- get the position of the player
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antenna = createObject (1595, x + 2, y, z )
antenna = createObject (1595, x + 2, y, z )
if ( antenna ) then -- if it was created
if ( antenna ) then -- if it was created
-- set the scale
-- set the scale to half the normal scale
setObjectScale ( antenna, 0.5)
setObjectScale ( antenna, 0.5)
-- remove the collision
-- remove the collision
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end
end
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Object functions}}
{{Client_object_functions}}

Revision as of 14:14, 26 February 2018

This function changes the visible size of an object.

[[{{{image}}}|link=|]] Note: setObjectScale does not affect the collision models for the object, as such is unsuitable for use for interaction with players, vehicles or other objects.

Syntax

bool setObjectScale ( object theObject, float scale [, float scaleY = scale, float scaleZ = scale ] )

OOP Syntax Help! I don't understand this!

Method: object:setScale(...)
Variable: .scale
Counterpart: getObjectScale


Required Arguments

  • theObject: the object you wish to change the scale of.
  • scale: a float containing the new scale. 1.0 is the standard scale, with 0.5 being half the size and 2.0 being twice the size. If the scaleY is set, this will be scaleX.

Optional Arguments

  • scaleY: a float containing the new scale on the Y axis
  • scaleZ: a float containing the new scale on the Z axis

Returns

  • true if the scale was set properly.
  • false otherwise.

Example

This example creates an antenna, and changes the size of it.

Click to collapse [-]
Client
-- get the position of the player
local x, y, z = getElementPosition(getLocalPlayer())
-- create the object
antenna = createObject (1595, x + 2, y, z )
if ( antenna ) then -- if it was created
	-- set the scale to half the normal scale
	setObjectScale ( antenna, 0.5)
	-- remove the collision
        setElementCollisionsEnabled (antenna, false)
end

See Also