SetWeaponFiringRate: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} Sets the firing rate to be used when you set the custom weapon to the firing state. ==Syntax== <syntaxhighlight lang="lua">bool setWeaponFiringRate ( weapon theWeap...") |
(No difference)
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Revision as of 23:25, 25 August 2012
Sets the firing rate to be used when you set the custom weapon to the firing state.
Syntax
bool setWeaponFiringRate ( weapon theWeapon, int firingRate )
Required Arguments
- theWeapon: The weapon to modify the firing rate of.
- firingRate: The weapon firing rate.
Returns
Returns true on success, false otherwise.
Requirements
Minimum server version | 1.3.0-4555 |
---|---|
Minimum client version | 1.3.0-4555 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-4555" client="1.3.0-4555" />
See Also
Shared
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty