AR/addAccount: Difference between revisions

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==مثال==  
==مثال==  
<section name="Server" class="server" show="true">
<script> helloo world ^_^ </script>
'''مثال 1 :''' /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام
<syntaxhighlight lang="lua">
function registerPlayer(source, commandName, password)
-- Check if the password field is blank or not (only blank if they didnt enter one)
if (password ~= "" and password ~= nil) then
--Attempt to add the account, and save its value in a var
local accountAdded = addAccount(getPlayerName(source), password)
if (accountAdded) then
--  Tell the user all is done
outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login", source)
else
-- There was an error making the account, tell the user
outputChatBox("Error creating account, contact the server admin", source)
end
else
-- There was an error in the syntax, tell the user the correct syntax.
outputChatBox("Error creating account, correct syntax: /register <password>", source)
end
end
addCommandHandler("register", registerPlayer) -- add the command handler
</syntaxhighlight>
 
'''This code differs by allowing the user to change their username that they wish to use.'''
 
'''مثال 2 :''' This enables players to register on your server by using /register <username> <password> in the chat window.
<syntaxhighlight lang="lua">
function registerPlayer(source, commandName, username, password)
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login",source)
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
        end
end
addCommandHandler("register", registerPlayer) -- add the command handler
</syntaxhighlight>
 
'''مثال 3 :''' This code differs again so the user can only register once /register <username> <password>.
<syntaxhighlight lang="lua">
local bRegisteredOnce = false
 
function registerPlayer(source, commandName, username, password)
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source)..", you're now registed, you can login with /login",source)
                        bRegisteredOnce = true
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                if bRegisteredOnce == true then
                    outputChatBox("You already registered on this server!",source)
                else
                    outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
                end
        end
end
addCommandHandler("register", registerPlayer) -- add the command handler
</syntaxhighlight>
</section>


==انظر ايضاً==
==انظر ايضاً==

Revision as of 23:02, 1 June 2013

هذه الوظيفة تقوم بأضافة حساب جديد إلى قائمة الحسابات المسجلة في السيرفر.

تابل تبوله ^_^

TABL TBOLH

مثال

<script> helloo world ^_^ </script>

انظر ايضاً