AR/addAccount: Difference between revisions
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هذه الوظيفة تقوم بأضافة حساب جديد إلى قائمة الحسابات المسجلة في السيرفر. | هذه الوظيفة تقوم بأضافة حساب جديد إلى قائمة الحسابات المسجلة في السيرفر. | ||
تابل تبوله ^_^ | |||
TABL TBOLH | |||
==مثال== | ==مثال== | ||
Revision as of 23:01, 1 June 2013
هذه الوظيفة تقوم بأضافة حساب جديد إلى قائمة الحسابات المسجلة في السيرفر.
تابل تبوله ^_^
TABL TBOLH
مثال
Click to collapse [-]
Serverمثال 1 : /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام
function registerPlayer(source, commandName, password)
-- Check if the password field is blank or not (only blank if they didnt enter one)
if (password ~= "" and password ~= nil) then
--Attempt to add the account, and save its value in a var
local accountAdded = addAccount(getPlayerName(source), password)
if (accountAdded) then
-- Tell the user all is done
outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login", source)
else
-- There was an error making the account, tell the user
outputChatBox("Error creating account, contact the server admin", source)
end
else
-- There was an error in the syntax, tell the user the correct syntax.
outputChatBox("Error creating account, correct syntax: /register <password>", source)
end
end
addCommandHandler("register", registerPlayer) -- add the command handler
This code differs by allowing the user to change their username that they wish to use.
مثال 2 : This enables players to register on your server by using /register <username> <password> in the chat window.
function registerPlayer(source, commandName, username, password)
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
local accountAdded = addAccount(username,password)
if(accountAdded) then
outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login",source)
else
outputChatBox("Error creating account, contact the server admin.",source)
end
else
outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
end
end
addCommandHandler("register", registerPlayer) -- add the command handler
مثال 3 : This code differs again so the user can only register once /register <username> <password>.
local bRegisteredOnce = false
function registerPlayer(source, commandName, username, password)
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
local accountAdded = addAccount(username,password)
if(accountAdded) then
outputChatBox("Thank you " .. getPlayerName(source)..", you're now registed, you can login with /login",source)
bRegisteredOnce = true
else
outputChatBox("Error creating account, contact the server admin.",source)
end
else
if bRegisteredOnce == true then
outputChatBox("You already registered on this server!",source)
else
outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
end
end
end
addCommandHandler("register", registerPlayer) -- add the command handler