AR/createColCircle: Difference between revisions
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===Returns=== | ===Returns=== | ||
إرجاع عنصر الكولشيب اذا كانت استدعاء الوظيفة صحيح اذا غير ذلك قيمة خاطئة | |||
==مثال== | ==مثال== | ||
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</section> | </section> | ||
== | ==أنظر أيضا== | ||
{{Collision shape functions}} | {{Collision shape functions}} | ||
[[ar:createColCircle]] | |||
[[en:CreateColCircle]] | |||
[[hu:createColCircle]] |
Latest revision as of 20:42, 21 February 2021
هذه الوظيفة تستخدم لصنع كول شيب دائري الشكل.
Tip: To visualize a colshape when writing scripts, use the client console command showcol |
تركيب الجملة البرمجية
colshape createColCircle ( float fX, float fY, float radius )
العناصر المطلوبة
- fX: الاحداثيات x
- fY: الاحداثيات y
- radius نصف قطر الدائرة
Returns
إرجاع عنصر الكولشيب اذا كانت استدعاء الوظيفة صحيح اذا غير ذلك قيمة خاطئة
مثال
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false function shapeHit ( thePlayer ) outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box end function setZone ( playerSource, commandName, fX, fY ) if ( fY and fX ) then -- check we've got all 3 args we need local tempCol = createColCircle ( fX, fY, 10.0 ) -- create a col if ( tempCol == false ) then -- did the col get created successfully? outputConsole ( "Syntax is: set_zone <X> <Y>" ) -- inform the user what the valid syntax is else if ( theZone ~= false ) then -- did we already have a zone? destroyElement ( theZone ) -- if so, destroy it else addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event end theZone = tempCol -- and store the new zone we've made outputChatBox ( "Zone has moved!" ) -- and tell everyone end end end addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone
أنظر أيضا
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize