AR/createColCuboid
		
		
		
		
		
		Jump to navigation
		Jump to search
		
		
	
هذه الوظيفة تستخدم لصنع كول شيب متوازي مستطيلات.
Syntax
colshape createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight )
OOP Syntax Help! I don't understand this!
- Method: ColShape.Cuboid(...)
 
Required Arguments
- fX: احداثيات x
 - fY: احداثيات y
 - fZ: احداثيات z
 - fWidth: العرض
 - fDepth: العمق
 - fHeight: الارتفاع
 
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
مثال
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false
function shapeHit ( thePlayer ) 
    outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" )  -- display a message in everyone's chat box
end
function setZone ( playerSource, commandName, fX, fY, fZ )
    if ( fZ and fY and fX ) then                                         -- check we've got all 3 args we need
        local tempCol = createColCuboid ( fX, fY, fZ, 10.0, 10.0, 10.0 )   -- create a col
        if ( tempCol == false ) then                                     -- did the col get created successfully?
            outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" )          -- inform the user what the valid syntax is
        else
            if ( theZone ~= false ) then                                 -- did we already have a zone?
                destroyElement ( theZone )                               -- if so, destroy it
            else
                addEventHandler ( "onColShapeHit", theZone, shapeHit )   -- add a handler for the onColShapeHit event
            end
            theZone = tempCol                                            -- store the new zone we've made
            outputChatBox ( "Zone has moved!" )                          -- and tell everyone
        end
    end
end
addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone
See Also
- addColPolygonPoint
 - createColCircle
 - createColCuboid
 - createColPolygon
 - createColRectangle
 - createColSphere
 - createColTube
 - getColPolygonHeight
 - getColPolygonPoints
 - getColPolygonPointPosition
 - getColShapeType
 - getColShapeRadius
 - getColShapeSize
 - getElementColShape
 - getElementsWithinColShape
 - isElementWithinColShape
 - isInsideColShape
 - removeColPolygonPoint
 - setColPolygonHeight
 - setColPolygonPointPosition
 - setColShapeRadius
 - setColShapeSize