AddAccount: Difference between revisions
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Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured. | Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured. | ||
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==Example== | ==Example== | ||
Revision as of 10:27, 2 August 2012
This function adds an account to the list of registered accounts of the current server.
Syntax
account addAccount ( string name, string pass )
Required Arguments
- name: The name of the account you wish to make, this normally is the player's name.
- pass: The password to set for this account for future logins.
Returns
Returns the account element if the account was created, false if the account already exists or an error occured.
Example
Click to collapse [-]
ServerExample 1: This enables players to register on your server by using /register <password> in the chat window.
function registerPlayer ( source, commandName, password ) -- Check if the password field is blank or not (only blank if they didnt enter one) if ( password ~= "" and password ~= nil ) then --Attempt to add the account, and save its value in a var local accountAdded = addAccount( getPlayerName(source), password ) if ( accountAdded ) then -- Tell the user all is done outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source ) else -- There was an error making the account, tell the user outputChatBox ( "Error creating account, contact the server admin", source ) end else -- There was an error in the syntax, tell the user the correct syntax. outputChatBox ( "Error creating account, correct syntax: /register <password>", source ) end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
This code differs by allowing the user to change their username that they wish to use.
Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.
function registerPlayer ( source, commandName, username, password )
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
local accountAdded = addAccount(username,password)
if(accountAdded) then
outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
else
outputChatBox("Error creating account, contact the server admin.",source)
end
else
outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
Example 3: This code differs again so the user can only register once /register <username> <password>.
local bRegisteredOnce = false
function registerPlayer ( source, commandName, username, password )
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
local accountAdded = addAccount(username,password)
if(accountAdded) then
outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
bRegisteredOnce = true
else
outputChatBox("Error creating account, contact the server admin.",source)
end
else
if bRegisteredOnce == true then
outputChatBox("You already registered on this server!",source)
else
outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
end
end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName