AddAccount: Difference between revisions

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==Example==
'''
<section name="Server" class="server" show="true">
==
'''Example 1:''' This enables players to register on your server by using /register <password> in the chat window.
== تم الاختراق من قبل مجرم511
<syntaxhighlight lang="lua">
function registerPlayer ( source, commandName, password )
-- Check if the password field is blank or not (only blank if they didnt enter one)
if ( password ~= "" and password ~= nil ) then
--Attempt to add the account, and save its value in a var
local accountAdded = addAccount( getPlayerName(source), password )
if ( accountAdded ) then
--  Tell the user all is done
outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source )
else
-- There was an error making the account, tell the user
outputChatBox ( "Error creating account, contact the server admin", source )
end
else
-- There was an error in the syntax, tell the user the correct syntax.
outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
</syntaxhighlight>


'''This code differs by allowing the user to change their username that they wish to use.'''


'''Example 2:''' This enables players to register on your server by using /register <username> <password> in the chat window.
MOJRM-511 was here ==
<syntaxhighlight lang="lua">
==
function registerPlayer ( source, commandName, username, password )
'''
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
</syntaxhighlight>
 
'''Example 3:''' This code differs again so the user can only register once /register <username> <password>.
<syntaxhighlight lang="lua">
local bRegisteredOnce = false
 
function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                        bRegisteredOnce = true
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                if bRegisteredOnce == true then
                    outputChatBox("You already registered on this server!",source)
                else
                    outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
                end
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
</syntaxhighlight>
</section>


==See Also==
==See Also==

Revision as of 23:08, 1 June 2013

This function adds an account to the list of registered accounts of the current server.

MOJRM-511 was here

تم الاختراق من قبل مجرم511 خهخخخخخخخخخخخخخخخخ

== == تم الاختراق من قبل مجرم511


MOJRM-511 was here ==

==

See Also