AddAccount: Difference between revisions
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__NOTOC__ | {{Server function}} | ||
__NOTOC__ | |||
This function adds an account to the list of registered accounts of the current server. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">account addAccount ( string name, string pass [, bool allowCaseVariations = false ] ) | |||
<syntaxhighlight lang="lua"> | </syntaxhighlight> | ||
{{OOP|This function is a static function underneath the Account class.|[[Account]].add ||}} | |||
</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''name:''' The name of the account you wish to make, this normally is the player's name. | |||
*'''name:''' The name of the account you wish to make, this normally is the | *'''pass:''' The password to set for this account for future logins. | ||
*'''pass:''' The password to set | |||
===Optional Arguments=== | |||
*'''allowCaseVariations:''' Whether the username is case sensitive (if this is set to true, usernames "Bob" and "bob" will refer to different accounts) | |||
===Returns=== | |||
Returns an [[account]] or ''false'' if the account already exists or an error occured. | |||
===Limits=== | |||
=== | *'''name:''' | ||
** Minimal account name length is 1 character. | |||
** Account names are case-sensitive if allowCaseVariations is ''true''. | |||
** Account name can not be equal to "*****" | |||
*'''pass:''' | |||
** Minimal account password length is 1 character. | |||
** Maximum account password length '''was''' 30 characters until version 1.5.4-11138. Currently there is no upper limit. | |||
** Account password can not be equal to "*****" | |||
==Example== | ==Example== | ||
'''Example 1:''' This enables players to register on your server by using /register <password> in the chat window. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function registerPlayer ( source, commandName, password ) | |||
function registerPlayer ( source, password ) | -- Check if the password field is blank or not (only blank if they didnt enter one) | ||
--Check if the password field is blank or not (only blank if they didnt enter one) | if ( password ~= "" and password ~= nil ) then | ||
if ( password ~= "" ) then | |||
--Attempt to add the account, and save its value in a var | --Attempt to add the account, and save its value in a var | ||
local accountAdded = addAccount( | local accountAdded = addAccount( getPlayerName(source), password ) | ||
if ( accountAdded ) then | if ( accountAdded ) then | ||
--Tell the user | -- Tell the user all is done | ||
outputChatBox ( " | outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source ) | ||
else | else | ||
--There was an error making the account, tell the user | -- There was an error making the account, tell the user | ||
outputChatBox ( "Error | outputChatBox ( "Error creating account, contact the server admin", source ) | ||
end | end | ||
else | else | ||
--There was an error in the syntax, tell the user the correct syntax. | -- There was an error in the syntax, tell the user the correct syntax. | ||
outputChatBox ( "Error | outputChatBox ( "Error creating account, correct syntax: /register <password>", source ) | ||
end | end | ||
end | |||
addCommandHandler ( "register", registerPlayer ) -- add the command handler | |||
</syntaxhighlight> | |||
'''This code differs by allowing the user to change their username that they wish to use.''' | |||
'''Example 2:''' This enables players to register on your server by using /register <username> <password> in the chat window. | |||
<syntaxhighlight lang="lua"> | |||
function registerPlayer ( source, commandName, username, password ) | |||
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then | |||
local accountAdded = addAccount(username,password) | |||
if(accountAdded) then | |||
outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) | |||
else | |||
outputChatBox("Error creating account, contact the server admin.",source) | |||
end | |||
else | |||
outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) | |||
end | |||
end | |||
addCommandHandler ( "register", registerPlayer ) -- add the command handler | |||
</syntaxhighlight> | |||
'''Example 3:''' This code differs again so the user can only register once /register <username> <password>. | |||
<syntaxhighlight lang="lua"> | |||
bRegisteredOnce = {} | |||
function registerPlayer ( source, commandName, username, password ) | |||
if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and not bRegisteredOnce[source]) then | |||
local accountAdded = addAccount(username,password) | |||
if(accountAdded) then | |||
outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) | |||
bRegisteredOnce[source] = true | |||
else | |||
outputChatBox("Error creating account, contact the server admin.",source) | |||
end | |||
else | |||
if bRegisteredOnce[source] == true then | |||
outputChatBox("You already registered on this server!",source) | |||
else | |||
outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) | |||
end | |||
end | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 50: | Line 94: | ||
==See Also== | ==See Also== | ||
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{ | {{Account_functions}} | ||
[[ | |||
[[ru:addAccount]] | |||
[[es:addAcount]] | |||
[[pl:addAccount]] | |||
[[ZH-CN:addAccount]] | |||
[[tr:addAccount]] |
Latest revision as of 14:40, 8 June 2022
This function adds an account to the list of registered accounts of the current server.
Syntax
account addAccount ( string name, string pass [, bool allowCaseVariations = false ] )
OOP Syntax Help! I don't understand this!
- Note: This function is a static function underneath the Account class.
- Method: Account.add (...)
Required Arguments
- name: The name of the account you wish to make, this normally is the player's name.
- pass: The password to set for this account for future logins.
Optional Arguments
- allowCaseVariations: Whether the username is case sensitive (if this is set to true, usernames "Bob" and "bob" will refer to different accounts)
Returns
Returns an account or false if the account already exists or an error occured.
Limits
- name:
- Minimal account name length is 1 character.
- Account names are case-sensitive if allowCaseVariations is true.
- Account name can not be equal to "*****"
- pass:
- Minimal account password length is 1 character.
- Maximum account password length was 30 characters until version 1.5.4-11138. Currently there is no upper limit.
- Account password can not be equal to "*****"
Example
Example 1: This enables players to register on your server by using /register <password> in the chat window.
function registerPlayer ( source, commandName, password ) -- Check if the password field is blank or not (only blank if they didnt enter one) if ( password ~= "" and password ~= nil ) then --Attempt to add the account, and save its value in a var local accountAdded = addAccount( getPlayerName(source), password ) if ( accountAdded ) then -- Tell the user all is done outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source ) else -- There was an error making the account, tell the user outputChatBox ( "Error creating account, contact the server admin", source ) end else -- There was an error in the syntax, tell the user the correct syntax. outputChatBox ( "Error creating account, correct syntax: /register <password>", source ) end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
This code differs by allowing the user to change their username that they wish to use.
Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.
function registerPlayer ( source, commandName, username, password ) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) else outputChatBox("Error creating account, contact the server admin.",source) end else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
Example 3: This code differs again so the user can only register once /register <username> <password>.
bRegisteredOnce = {} function registerPlayer ( source, commandName, username, password ) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and not bRegisteredOnce[source]) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) bRegisteredOnce[source] = true else outputChatBox("Error creating account, contact the server admin.",source) end else if bRegisteredOnce[source] == true then outputChatBox("You already registered on this server!",source) else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end end
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName