AddAccount: Difference between revisions
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__NOTOC__ | {{Server function}} | ||
This function adds an account to the list of registered | __NOTOC__ | ||
This function adds an account to the list of registered accounts of the current server. | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | ||
*'''name:''' The name of the account you wish to make, this normally is the | *'''name:''' The name of the account you wish to make, this normally is the player's name. | ||
*'''pass:''' The password to set | *'''pass:''' The password to set for this account for future logins. | ||
*'''level:''' The account level (see below for more detailed level values) | *'''level:''' The account level (see below for more detailed level values) | ||
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You may specify any level here, normally the account level is used for future use such as creating an admin system. | You may specify any level here, normally the account level is used for future use such as creating an admin system. | ||
You can check the current | You can check the current player's access level with [[getClientLevel]]. | ||
===Returns=== | ===Returns=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | ||
Returns ''true'' if the account was created, ''false'' if the account | Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured. | ||
==Example== | ==Example== | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function registerPlayer ( source, commandName, password ) | function registerPlayer ( source, commandName, password ) | ||
--Check if the password field is blank or not (only blank if they didnt enter one) | -- Check if the password field is blank or not (only blank if they didnt enter one) | ||
if ( password ~= "" | if ( password ~= "" and password ~= nil ) then | ||
--Attempt to add the account, and save its value in a var | --Attempt to add the account, and save its value in a var | ||
local accountAdded = addAccount( getClientName(source), password, 0 ) | local accountAdded = addAccount( getClientName(source), password, 0 ) | ||
if ( accountAdded ) then | if ( accountAdded ) then | ||
--Tell the user | -- Tell the user all is done | ||
outputChatBox ( " | outputChatBox ( "Thank you " .. getClientName(source) .. ", you're now registed, you can login with /login", source ) | ||
else | else | ||
--There was an error making the account, tell the user | -- There was an error making the account, tell the user | ||
outputChatBox ( "Error | outputChatBox ( "Error creating account, contact the server admin", source ) | ||
end | end | ||
else | else | ||
--There was an error in the syntax, tell the user the correct syntax. | -- There was an error in the syntax, tell the user the correct syntax. | ||
outputChatBox ( "Error | outputChatBox ( "Error creating account, correct syntax: /register <password>", source ) | ||
end | end | ||
end | end | ||
addCommandHandler ( "register", registerPlayer ) --add the command handler | addCommandHandler ( "register", registerPlayer ) -- add the command handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 14:58, 21 August 2007
This function adds an account to the list of registered accounts of the current server.
Syntax
bool addAccount ( string name, string pass, int level )
Required Arguments
- name: The name of the account you wish to make, this normally is the player's name.
- pass: The password to set for this account for future logins.
- level: The account level (see below for more detailed level values)
Level Notes: You may specify any level here, normally the account level is used for future use such as creating an admin system.
You can check the current player's access level with getClientLevel.
Returns
Returns true if the account was created, false if the account already exists or an error occured.
Example
In this example, it enables players to register on your server by using /register <password> in the chat window.
function registerPlayer ( source, commandName, password ) -- Check if the password field is blank or not (only blank if they didnt enter one) if ( password ~= "" and password ~= nil ) then --Attempt to add the account, and save its value in a var local accountAdded = addAccount( getClientName(source), password, 0 ) if ( accountAdded ) then -- Tell the user all is done outputChatBox ( "Thank you " .. getClientName(source) .. ", you're now registed, you can login with /login", source ) else -- There was an error making the account, tell the user outputChatBox ( "Error creating account, contact the server admin", source ) end else -- There was an error in the syntax, tell the user the correct syntax. outputChatBox ( "Error creating account, correct syntax: /register <password>", source ) end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName