AddAccount: Difference between revisions
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<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool addAccount ( string name, string pass | bool addAccount ( string name, string pass ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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*'''name:''' The name of the account you wish to make, this normally is the player's name. | *'''name:''' The name of the account you wish to make, this normally is the player's name. | ||
*'''pass:''' The password to set for this account for future logins. | *'''pass:''' The password to set for this account for future logins. | ||
===Returns=== | ===Returns=== |
Revision as of 18:26, 8 January 2008
This function adds an account to the list of registered accounts of the current server.
Syntax
bool addAccount ( string name, string pass )
Required Arguments
- name: The name of the account you wish to make, this normally is the player's name.
- pass: The password to set for this account for future logins.
Returns
Returns true if the account was created, false if the account already exists or an error occured.
Example
In this example, it enables players to register on your server by using /register <password> in the chat window.
function registerPlayer ( source, commandName, password ) -- Check if the password field is blank or not (only blank if they didnt enter one) if ( password ~= "" and password ~= nil ) then --Attempt to add the account, and save its value in a var local accountAdded = addAccount( getClientName(source), password, 0 ) if ( accountAdded ) then -- Tell the user all is done outputChatBox ( "Thank you " .. getClientName(source) .. ", you're now registed, you can login with /login", source ) else -- There was an error making the account, tell the user outputChatBox ( "Error creating account, contact the server admin", source ) end else -- There was an error in the syntax, tell the user the correct syntax. outputChatBox ( "Error creating account, correct syntax: /register <password>", source ) end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName