AddPlayerClothes: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''thePlayer''': The [[player]] whose clothes you want to retrieve.
*'''thePlayer''': The [[player]] whose clothes you want to change.
*'''clothesTexture''': A string determining the clothes texture that will be added.
*'''clothesTexture''': A string determining the clothes texture that will be added.
*'''clothesModel''': A string determining the clothes model that will be added.
*'''clothesModel''': A string determining the clothes model that will be added.

Revision as of 00:12, 26 July 2006

This function is used to set the current clothes of a certain type on a player.

Syntax

bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )

Required Arguments

  • thePlayer: The player whose clothes you want to change.
  • clothesTexture: A string determining the clothes texture that will be added.
  • clothesModel: A string determining the clothes model that will be added.
  • clothesType: A integer representing the clothes slot/type the clothes should be added to.

Returns

This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.

Example

This example prints the model and texture of the current clothing on a player's torso.

addCommandHandler ( "clothes?", "getClothes" )
function getClothes ( source, key, clothesType )
  texture, model = getPlayerClothes ( source, clothesType )
  if ( texture and model ) then
    outputChatBox ( getClientName ( source ) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName ( clothesType ) )
  end
end

See Also