AddPlayerClothes: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''': The [[player]] whose clothes you want to | *'''thePlayer''': The [[player]] whose clothes you want to change. | ||
*'''clothesTexture''': A string determining the clothes texture that will be added. | *'''clothesTexture''': A string determining the clothes texture that will be added. | ||
*'''clothesModel''': A string determining the clothes model that will be added. | *'''clothesModel''': A string determining the clothes model that will be added. |
Revision as of 00:12, 26 July 2006
This function is used to set the current clothes of a certain type on a player.
Syntax
bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )
Required Arguments
- thePlayer: The player whose clothes you want to change.
- clothesTexture: A string determining the clothes texture that will be added.
- clothesModel: A string determining the clothes model that will be added.
- clothesType: A integer representing the clothes slot/type the clothes should be added to.
Returns
This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.
Example
This example prints the model and texture of the current clothing on a player's torso.
addCommandHandler ( "clothes?", "getClothes" ) function getClothes ( source, key, clothesType ) texture, model = getPlayerClothes ( source, clothesType ) if ( texture and model ) then outputChatBox ( getClientName ( source ) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName ( clothesType ) ) end end
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes