AddPlayerClothes: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated|addPedClothes|}} | |||
This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0). | This function is used to set the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0). | ||
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end | end | ||
end | end | ||
addEventHandler ( "onPlayerVehicleEnter", | addEventHandler ( "onPlayerVehicleEnter", root, onEnterVehicle ) | ||
function onExitVehicle ( theVehicle, seat, jacked ) | function onExitVehicle ( theVehicle, seat, jacked ) | ||
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end | end | ||
end | end | ||
addEventHandler ( "onPlayerVehicleExit", | addEventHandler ( "onPlayerVehicleExit", root, onExitVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Clothes and body functions}} | {{Clothes and body functions}} |
Latest revision as of 08:46, 4 November 2020
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use addPedClothes instead. |
This function is used to set the current clothes of a certain type on a player. It can only be used on players with the CJ skin (id 0).
Syntax
bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )
Required Arguments
- thePlayer: The player whose clothes you want to change.
- clothesTexture: A string determining the clothes texture that will be added. See the clothes catalog.
- clothesModel: A string determining the clothes model that will be added. See the clothes catalog.
- clothesType: A integer representing the clothes slot/type the clothes should be added to. See the clothes catalog.
Returns
This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function onEnterVehicle ( theVehicle, seat, jacked ) if ( getVehicleID ( theVehicle ) == 522 ) then -- if it's an nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", root, onEnterVehicle ) function onExitVehicle ( theVehicle, seat, jacked ) if ( getVehicleID ( theVehicle ) == 522 ) then -- if it's an nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerVehicleExit", root, onExitVehicle )
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes