BreakObject: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{client function}} | {{client function}} | ||
This function breaks a specific object. | This function breaks a specific object. | ||
Note: Only breakable objects can be broken. | Note: Only breakable objects can be broken. | ||
Line 15: | Line 14: | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the object was successfully broken. ''false'' if the object is not breakable, or a wrong object was given. | Returns ''true'' if the object was successfully broken. ''false'' if the object is not breakable, or a wrong object was given. | ||
==Example== | |||
This example checks if the object created is breakable and if it is then breaks it. | |||
<syntaxhighlight lang="lua"> | |||
addCommandHandler("createObj", | |||
function(command, id) | |||
local x, y, z = getElementPosition(localPlayer) | |||
local object = createObject (id, x, y, z) | |||
if (id) then | |||
if isObjectBreakable(object) then | |||
breakObject(object) | |||
end | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client_object_functions}} | {{Client_object_functions}} |
Revision as of 16:50, 18 January 2014
This function breaks a specific object. Note: Only breakable objects can be broken.
Syntax
bool breakObject ( object theObject )
Required Arguments
- theObject: An object element
Returns
Returns true if the object was successfully broken. false if the object is not breakable, or a wrong object was given.
Example
This example checks if the object created is breakable and if it is then breaks it.
addCommandHandler("createObj", function(command, id) local x, y, z = getElementPosition(localPlayer) local object = createObject (id, x, y, z) if (id) then if isObjectBreakable(object) then breakObject(object) end end end )
See Also
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty