Changes in 1.3.1: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
===New Functions=== | ===New Functions=== | ||
* Added [[setObjectBreakable]] | * Added [[setObjectBreakable]] | ||
* Added [[isObjectBreakable]] | * Added [[isObjectBreakable]] | ||
Line 27: | Line 28: | ||
===New Events=== | ===New Events=== | ||
* Added [[onClientPedHeliKilled]] | * Added [[onClientPedHeliKilled]] | ||
* Added [[onClientFileDownloadComplete]] | * Added [[onClientFileDownloadComplete]] | ||
Line 35: | Line 37: | ||
* Added [[onClientSoundStarted]] | * Added [[onClientSoundStarted]] | ||
* Added [[onClientSoundStopped]] | * Added [[onClientSoundStopped]] | ||
* Added [[onClientWorldSound]] | |||
===Changes/Bug Fixes=== | ===Changes/Bug Fixes=== | ||
* Fixed 'not being able to enter vehicles' bug | * Fixed 'not being able to enter vehicles' bug | ||
* Added order priority to [[addEventHandler]] | * Added order priority to [[addEventHandler]] | ||
Line 49: | Line 53: | ||
===New Functions=== | ===New Functions=== | ||
* Added [[fetchRemote]] | * Added [[fetchRemote]] | ||
* Added [[reloadBans]] | * Added [[reloadBans]] | ||
Line 63: | Line 68: | ||
===New Events=== | ===New Events=== | ||
* None yet | |||
===Changes/Bug Fixes=== | ===Changes/Bug Fixes=== | ||
* Fixed map files are downloading very slow issue | * Fixed map files are downloading very slow issue | ||
* Fixed timeouts on map change | * Fixed timeouts on map change | ||
Line 74: | Line 80: | ||
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config. (See [[Sync_interval_settings]] for details) | * Added adjustable sync rates to [[setServerConfigSetting]] and the server config. (See [[Sync_interval_settings]] for details) | ||
* Fixed lightsync vehicles ghost streaming in when locally they are miles away | * Fixed lightsync vehicles ghost streaming in when locally they are miles away | ||
* | * Fixed server sometimes not appearing in the browser | ||
* Added server setting to reduce CPU usage | |||
* Large amount of crashfixes, improvements and tweaks. | |||
==Resources== | ==Resources== |
Revision as of 14:18, 14 May 2012
Main Additions/Changes
- Added Custom Vehicle Sirens
- Fixed map files are downloading very slow issue
- Fixed timeouts on map change
- Fixed various issues, crashes, freezes
- Updated max players to 4096
Client
New Functions
- Added setObjectBreakable
- Added isObjectBreakable
- Added dxSetBlendMode
- Added dxGetBlendMode
- Added downloadFile
- Added dxDrawMaterialLine3D
- Added dxDrawMaterialSectionLine3D
- Added getCameraRotation
- Added setCameraRotation
- Added getLatentEventHandles
- Added getLatentEventStatus
- Added cancelLatentEvent
- Added triggerLatentServerEvent
- Added getVehicleSirenParams
- Added getVehicleSirens
- Added setVehicleSirens
New Events
- Added onClientPedHeliKilled
- Added onClientFileDownloadComplete
- Added onClientPlayerHitByWaterCannon
- Added onClientPedHitByWaterCannon
- Added onClientPlayerPickupHit
- Added onClientPlayerPickupLeave
- Added onClientSoundStarted
- Added onClientSoundStopped
- Added onClientWorldSound
Changes/Bug Fixes
- Fixed 'not being able to enter vehicles' bug
- Added order priority to addEventHandler
- Fixed 'engineless' NRG-500 Variant
- Added option to skip Dual Monitor Resolution Select
- Made playSound3D use the camera position instead of the player position when determining the distance
- Added color coding and sub-pixel positioning options to dxDrawText
- Added ability to create and modify cubemaps and volume textures. (See dxCreateTexture for details)
- Added model cache system to reduce loading delays
Server
New Functions
- Added fetchRemote
- Added reloadBans
- Added getAllAccountData
- Added getLatentEventHandles
- Added getLatentEventStatus
- Added cancelLatentEvent
- Added removeVehicleSirens
- Added getVehicleSirenParams
- Added getVehicleSirens
- Added setVehicleSirens
- Added addVehicleSirens
New Events
- None yet
Changes/Bug Fixes
- Fixed map files are downloading very slow issue
- Fixed timeouts on map change
- Tweaks and fixes for vehicle sync
- Added order priority to addEventHandler
- Improved performance when the server has a large number of IP bans
- Added debug info to timers
- Added adjustable sync rates to setServerConfigSetting and the server config. (See Sync_interval_settings for details)
- Fixed lightsync vehicles ghost streaming in when locally they are miles away
- Fixed server sometimes not appearing in the browser
- Added server setting to reduce CPU usage
- Large amount of crashfixes, improvements and tweaks.
Resources
- Updated parachute to fix high CPU usage on clients
Editor
- Fixed Map editor not saving locations of objects on Linux machines