Changes in 1.3.1: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
Line 63: Line 63:




None yet
* None yet
===Changes/Bug Fixes===
===Changes/Bug Fixes===
* Fixed map files are downloading very slow issue
* Fixed map files are downloading very slow issue
Line 71: Line 71:
* Improved performance when the server has a large number of IP bans
* Improved performance when the server has a large number of IP bans
* Added debug info to timers
* Added debug info to timers
* Added adjustable lightsync rates to [[setServerConfigSetting]] and the server config  
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config
* Fixed lightsync vehicles ghost streaming in when locally they are miles away
* Fixed lightsync vehicles ghost streaming in when locally they are miles away
* Added a global sync bool to [[setElementHealth]] set this to false to send to only the syncing player and true to send to everyone
* Other improvements and tweaks
* Other improvements and tweaks



Revision as of 13:01, 3 May 2012

Main Additions/Changes

  • Added Custom Vehicle Sirens
  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Fixed various issues, crashes, freezes.

Client

New Functions

New Events

Changes/Bug Fixes

  • Fixed 'not being able to enter vehicles' bug
  • Added order priority to addEventHandler
  • Fixed 'engineless' NRG-500 Variant
  • Added option to skip Dual Monitor Resolution Select
  • Made playSound3D use the camera position instead of the player position when determining the distance
  • Added a global sync bool to setElementHealth set this to false to send to only the syncing player and true to send to everyone
  • Added color coding and sub-pixel positioning options to dxDrawText
  • Added ability to create and modify cubemaps and volume textures

Server

New Functions

New Events

  • None yet

Changes/Bug Fixes

  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Tweaks and fixes for vehicle sync
  • Added order priority to addEventHandler
  • Improved performance when the server has a large number of IP bans
  • Added debug info to timers
  • Added adjustable sync rates to setServerConfigSetting and the server config
  • Fixed lightsync vehicles ghost streaming in when locally they are miles away
  • Other improvements and tweaks

Resources

  • Updated parachute to fix high CPU usage on clients


Editor

  • Fixed Map editor not saving locations of objects on Linux machines