Changes in 1.3.1

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Revision as of 13:01, 3 May 2012 by Tren GT (talk | contribs)
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Main Additions/Changes

  • Added Custom Vehicle Sirens
  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Fixed various issues, crashes, freezes.

Client

New Functions

New Events

Changes/Bug Fixes

  • Fixed 'not being able to enter vehicles' bug
  • Added order priority to addEventHandler
  • Fixed 'engineless' NRG-500 Variant
  • Added option to skip Dual Monitor Resolution Select
  • Made playSound3D use the camera position instead of the player position when determining the distance
  • Added a global sync bool to setElementHealth set this to false to send to only the syncing player and true to send to everyone
  • Added color coding and sub-pixel positioning options to dxDrawText
  • Added ability to create and modify cubemaps and volume textures

Server

New Functions

New Events

  • None yet

Changes/Bug Fixes

  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Tweaks and fixes for vehicle sync
  • Added order priority to addEventHandler
  • Improved performance when the server has a large number of IP bans
  • Added debug info to timers
  • Added adjustable sync rates to setServerConfigSetting and the server config
  • Fixed lightsync vehicles ghost streaming in when locally they are miles away
  • Other improvements and tweaks

Resources

  • Updated parachute to fix high CPU usage on clients


Editor

  • Fixed Map editor not saving locations of objects on Linux machines