Changes in 1.3.1: Difference between revisions

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===New Functions===
===New Functions===
* Added [[setObjectBreakable]]
* Added [[setObjectBreakable]]
* Added [[isObjectBreakable]]
* Added [[isObjectBreakable]]
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===New Events===
===New Events===
* Added [[onClientPedHeliKilled]]
* Added [[onClientPedHeliKilled]]
* Added [[onClientFileDownloadComplete]]
* Added [[onClientFileDownloadComplete]]
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* Added [[onClientSoundStarted]]
* Added [[onClientSoundStarted]]
* Added [[onClientSoundStopped]]
* Added [[onClientSoundStopped]]
* Added [[onClientWorldSound]]


===Changes/Bug Fixes===
===Changes/Bug Fixes===
* Fixed 'not being able to enter vehicles' bug
* Fixed 'not being able to enter vehicles' bug
* Added order priority to [[addEventHandler]]
* Added order priority to [[addEventHandler]]
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===New Functions===
===New Functions===
* Added [[fetchRemote]]
* Added [[fetchRemote]]
* Added [[reloadBans]]
* Added [[reloadBans]]
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===New Events===
===New Events===


* None yet


* None yet
===Changes/Bug Fixes===
===Changes/Bug Fixes===
* Fixed map files are downloading very slow issue
* Fixed map files are downloading very slow issue
* Fixed timeouts on map change
* Fixed timeouts on map change
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* Added adjustable sync rates to [[setServerConfigSetting]] and the server config. (See [[Sync_interval_settings]] for details)
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config. (See [[Sync_interval_settings]] for details)
* Fixed lightsync vehicles ghost streaming in when locally they are miles away
* Fixed lightsync vehicles ghost streaming in when locally they are miles away
* Other improvements and tweaks
* Fixed server sometimes not appearing in the browser
* Added server setting to reduce CPU usage
* Large amount of crashfixes, improvements and tweaks.


==Resources==
==Resources==

Revision as of 14:18, 14 May 2012

Main Additions/Changes

  • Added Custom Vehicle Sirens
  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Fixed various issues, crashes, freezes
  • Updated max players to 4096

Client

New Functions

New Events

Changes/Bug Fixes

  • Fixed 'not being able to enter vehicles' bug
  • Added order priority to addEventHandler
  • Fixed 'engineless' NRG-500 Variant
  • Added option to skip Dual Monitor Resolution Select
  • Made playSound3D use the camera position instead of the player position when determining the distance
  • Added color coding and sub-pixel positioning options to dxDrawText
  • Added ability to create and modify cubemaps and volume textures. (See dxCreateTexture for details)
  • Added model cache system to reduce loading delays

Server

New Functions

New Events

  • None yet

Changes/Bug Fixes

  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Tweaks and fixes for vehicle sync
  • Added order priority to addEventHandler
  • Improved performance when the server has a large number of IP bans
  • Added debug info to timers
  • Added adjustable sync rates to setServerConfigSetting and the server config. (See Sync_interval_settings for details)
  • Fixed lightsync vehicles ghost streaming in when locally they are miles away
  • Fixed server sometimes not appearing in the browser
  • Added server setting to reduce CPU usage
  • Large amount of crashfixes, improvements and tweaks.

Resources

  • Updated parachute to fix high CPU usage on clients


Editor

  • Fixed Map editor not saving locations of objects on Linux machines