Client Scripting Events
This is a list of client-side scripting events that currently exist. More will come soon.
Client Events
void onClientResourceStart ( string name )
void onClientResourceStop ( string name )
void onClientPlayerJoin ( void )
void onClientPlayerQuit ( string reason )
void onClientPlayerWeaponFire ( int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement )
void onClientPlayerTarget ( element target )
void onClientPlayerDamage ( player attacker, int weapon, int bodypart )
void onClientPlayerSpawn ( team hisTeam )
void onClientPlayerWasted ( void )
void onClientPlayerVehicleEnter ( vehicle theVehicle, int seat )
void onClientPlayerVehicleExit ( vehicle theVehicle, int seat )
void onClientPlayerChangeNick ( string oldNick )
void onClientPlayerTask ( string priority, int type, string name )
void onClientVehicleRespawn ( void )
void onClientVehicleEnter ( player thePlayer, int seat )
void onClientVehicleExit ( player thePlayer, int seat )
void onClientVehicleStartEnter ( player thePlayer, int seat )
void onClientVehicleStartExit ( player thePlayer, int seat )
void onClientTrailerAttach ( vehicle towedBy )
void onClientTrailerDetach ( vehicle towedBy )
void onClientGUIClicked ( element theElement )
void onClientGUIChanged ( element theElement )
void onClientGUIAccepted ( element theElement )
void onClientGUIClose ( element theElement )
void onClientGUIKeyDown ( element theElement )
void onClientConsole ( text )
void onClientRender ( )
void onClientClick ( string button, string state, cursorX, cursorY, worldX, worldY, worldZ, element clicked )
void onClientCursorMove ( float cursorX, float cursorY, float worldX, worldY, worldZ )
void onClientColShapeHit ( entity theEntity, bool matchingDimension )
void onClientColShapeLeave ( entity theEntity, bool matchingDimension )
void onClientElementColShapeHit ( colshape theShape, bool matchingDimension )
void onClientElementColShapeLeave ( colshape theShape, bool matchingDimension )