CreateColCircle: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function creates a collision circle. This is a shape that has a position and a radius and infinite height that you can use to detect a player's presence. Events will be triggered when a player enters or leaves it. | This function creates a collision circle. This is a shape that has a position and a radius and infinite height that you can use to detect a player's presence. Events will be triggered when a player enters or leaves it. | ||
{{VisualizeColshape}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
colshape createColCircle ( float fX, float fY | colshape createColCircle ( float fX, float fY, float radius ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[File:Col-Circle.png|thumb|example]] | |||
{{OOP| |ColShape.Circle||}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''fX:''' The collision circle's center point's X axis position | *'''fX:''' The collision circle's center point's X axis position. | ||
*'''fY:''' The collision circle's center point's Y axis position | *'''fY:''' The collision circle's center point's Y axis position. | ||
*''' | *'''radius:''' The radius of the collision circle. Can not be smaller than 0.1. | ||
===Returns=== | ===Returns=== | ||
Line 20: | Line 18: | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''. | This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
theZone | local theZone | ||
function shapeHit(thePlayer) | |||
outputChatBox(getPlayerName(thePlayer).. " is in the zone!") | |||
end | |||
function setZone(playerSource, commandName, fX, fY, fRadius) | |||
function setZone ( playerSource, commandName, fX, fY, | local fX, fY, fRadius = tonumber(fX), tonumber(fY), tonumber(fRadius) | ||
if (not fX) or (not fY) or (not fRadius) then | |||
outputChatBox("Syntax: /"..commandName.." [X] [Y] [Radius]", playerSource) | |||
else | |||
if (theZone ~= nil) then | |||
destroyElement(theZone) | |||
end | end | ||
local tempCol = createColCircle(fX, fY, fRadius) | |||
addEventHandler("onColShapeHit", tempCol, shapeHit) | |||
outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) | |||
theZone = tempCol | |||
end | end | ||
end | end | ||
addCommandHandler("set_zone", setZone, false, false) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Collision shape functions}} | {{Collision shape functions}} | ||
[[ar:createColCircle]] | |||
[[en:CreateColCircle]] | |||
[[hu:createColCircle]] |
Latest revision as of 09:30, 6 November 2023
This function creates a collision circle. This is a shape that has a position and a radius and infinite height that you can use to detect a player's presence. Events will be triggered when a player enters or leaves it.
Tip: To visualize a colshape when writing scripts, use the client console command showcol |
Syntax
colshape createColCircle ( float fX, float fY, float radius )
OOP Syntax Help! I don't understand this!
- Method: ColShape.Circle(...)
Required Arguments
- fX: The collision circle's center point's X axis position.
- fY: The collision circle's center point's Y axis position.
- radius: The radius of the collision circle. Can not be smaller than 0.1.
Returns
Returns a colshape element if successful, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
local theZone function shapeHit(thePlayer) outputChatBox(getPlayerName(thePlayer).. " is in the zone!") end function setZone(playerSource, commandName, fX, fY, fRadius) local fX, fY, fRadius = tonumber(fX), tonumber(fY), tonumber(fRadius) if (not fX) or (not fY) or (not fRadius) then outputChatBox("Syntax: /"..commandName.." [X] [Y] [Radius]", playerSource) else if (theZone ~= nil) then destroyElement(theZone) end local tempCol = createColCircle(fX, fY, fRadius) addEventHandler("onColShapeHit", tempCol, shapeHit) outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource) theZone = tempCol end end addCommandHandler("set_zone", setZone, false, false)
See Also
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize