CreateMarker: Difference between revisions
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This function creates a | This function creates a marker. A marker is a 3D model in the world that can highlight a particular point or area, often used to instruct players where to go to perform actions such as entering buildings. | ||
A marker is a 3D model in the world that can highlight a particular point or area, often used to instruct players where to go to perform actions such as entering buildings. | |||
==Syntax== | ==Syntax== | ||
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* '''b''': An integer number representing the amount of blue to use in the colouring of the marker (0 - 255). | * '''b''': An integer number representing the amount of blue to use in the colouring of the marker (0 - 255). | ||
* '''a''': An integer number representing the amount of alpha to use in the colouring of the marker (0 - 255). | * '''a''': An integer number representing the amount of alpha to use in the colouring of the marker (0 - 255). | ||
===Returns=== | |||
Returns the [[marker]] element that was created, or ''false'' if the arguments are incorrect. | |||
==Example== | ==Example== |
Revision as of 22:42, 3 September 2006
This function creates a marker. A marker is a 3D model in the world that can highlight a particular point or area, often used to instruct players where to go to perform actions such as entering buildings.
Syntax
marker createMarker ( float x, float y, float z, [string type, int size, int r, int g, int b, int a] )
Required Arguments
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional arguments
- type: The visual type of the marker to be created. Possible values:
- "checkpoint": Checkpoint (Note: Currently z position is always ground-level. Only remains visible to a certain height.)
- "ring": Ring (doughnut-shaped)
- "cylinder": Cylinder (Note: Currently z position is always ground-level.)
- "arrow": Animated arrow pointing down
- "corona": A glowing area
- size: The diameter of the marker to be created, in meters.
- r: An integer number representing the amount of red to use in the colouring of the marker (0 - 255).
- g: An integer number representing the amount of green to use in the colouring of the marker (0 - 255).
- b: An integer number representing the amount of blue to use in the colouring of the marker (0 - 255).
- a: An integer number representing the amount of alpha to use in the colouring of the marker (0 - 255).
Returns
Returns the marker element that was created, or false if the arguments are incorrect.
Example
Example 1: This example creates a marker at the player's position when they type !createmarker in the chat box.
addEventHandler ( "onPlayerConsole", getRootElement(), "onPlayerConsole" ) function onPlayerConsole ( text ) -- Grab the command command = gettok ( text, 1, 32 ) --If the player types createmarker in the console if ( command == "console" ) then x, y, z = getElementPosition ( source ) --Assign player x,y,z position to x,y,z varibles createMarker ( x, y, z, 0, "checkpoint", 255, 0, 0, 255 ) --Create a marker at the x,y,z varible values outputChatBox ( "You got a red marker", source ) end end
Example 2: Create a marker at the coordinates 0, 0, 20:
createMarker ( 0, 0, 20 )
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker
NEEDS CHECKING
- Arrow has an extreme bounce... it needs to be definable.
- Detection radius is huge for all... can this be optional or adjusted to be smaller?
- Corona (glow balls) dont show under black color 0, 0, 0
- Coronas don't always disappear client-side when they are destroyed.