CreateObject: Difference between revisions
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__NOTOC__ | |||
{{Server client function}} | |||
{{Note|Dynamic objects do not automatically have physics applied to them. Use setElementVelocity(object, 0, 0, 0) to fix this.}} | |||
Creates an object in the GTA world. | |||
==Syntax== | |||
<syntaxhighlight lang="lua">object createObject ( int modelid, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] )</syntaxhighlight> | |||
{{OOP||Object||}} | |||
===Required Arguments=== | |||
*'''modelid:''' a whole integer specifying the GTASA object model ID. | |||
*'''x:''' a floating point number representing the X coordinate on the map. | |||
*'''y:''' a floating point number representing the Y coordinate on the map. | |||
*'''z:''' a floating point number representing the Z coordinate on the map. | |||
===Optional Arguments=== | |||
{{OptionalArg}} | |||
*'''rx:''' a floating point number representing the rotation about the X axis in degrees. | |||
*'''ry:''' a floating point number representing the rotation about the Y axis in degrees. | |||
*'''rz:''' a floating point number representing the rotation about the Z axis in degrees. | |||
{{New items|3.0120|1.2| | |||
*'''isLowLOD:''' a bool value specifying if the object will be low LOD. A low LOD object has no collision and a longer draw distance. | |||
}} | |||
===Returns=== | |||
* The [[object]] element if creation was successful. | |||
* ''false'' otherwise. | |||
==Example== | |||
<section name="Example1" class="server" show="true"> | |||
This example creates an object when the resource starts: | |||
<syntaxhighlight lang="lua"> | |||
function mapLoad ( name ) | |||
-- create an object at a specified position with a specified rotation | |||
createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 ) | |||
end | |||
addEventHandler ( "onResourceStart", resourceRoot, mapLoad ) | |||
</syntaxhighlight> | |||
</section> | |||
<section name="Example2" class="server" show="true"> | |||
This example creates an object near player who write createObject: | |||
<syntaxhighlight lang="lua"> | |||
-- this function is called whenever someone types 'createObject' in the console: | |||
function consoleCreateObject ( thePlayer, commandName ) | |||
if ( thePlayer ) then | |||
local x, y, z = getElementPosition ( thePlayer ) -- get the player's position | |||
-- create a Object next to the player: | |||
local theObject = createObject ( 980, x + 2, y + 2, z, 0, 0, 0 ) | |||
if ( theObject ) then -- check if the Obeject was created successfully | |||
outputConsole ( "Object created successfully", thePlayer ) | |||
else | |||
outputConsole ( "Failed to create Object", thePlayer ) | |||
end | |||
end | |||
end | |||
addCommandHandler ( "createObject", consoleCreateObject ) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | |||
{{Object functions}} | |||
[[de:createObject]] |
Revision as of 18:42, 1 January 2017
Creates an object in the GTA world.
Syntax
object createObject ( int modelid, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] )
OOP Syntax Help! I don't understand this!
- Method: Object(...)
Required Arguments
- modelid: a whole integer specifying the GTASA object model ID.
- x: a floating point number representing the X coordinate on the map.
- y: a floating point number representing the Y coordinate on the map.
- z: a floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: a floating point number representing the rotation about the X axis in degrees.
- ry: a floating point number representing the rotation about the Y axis in degrees.
- rz: a floating point number representing the rotation about the Z axis in degrees.
- isLowLOD: a bool value specifying if the object will be low LOD. A low LOD object has no collision and a longer draw distance.
Returns
- The object element if creation was successful.
- false otherwise.
Example
Click to collapse [-]
Example1This example creates an object when the resource starts:
function mapLoad ( name ) -- create an object at a specified position with a specified rotation createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 ) end addEventHandler ( "onResourceStart", resourceRoot, mapLoad )
Click to collapse [-]
Example2This example creates an object near player who write createObject:
-- this function is called whenever someone types 'createObject' in the console: function consoleCreateObject ( thePlayer, commandName ) if ( thePlayer ) then local x, y, z = getElementPosition ( thePlayer ) -- get the player's position -- create a Object next to the player: local theObject = createObject ( 980, x + 2, y + 2, z, 0, 0, 0 ) if ( theObject ) then -- check if the Obeject was created successfully outputConsole ( "Object created successfully", thePlayer ) else outputConsole ( "Failed to create Object", thePlayer ) end end end addCommandHandler ( "createObject", consoleCreateObject )