CreateObject: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">object createObject ( int | <syntaxhighlight lang="lua">object createObject ( int modelId, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] )</syntaxhighlight> | ||
{{OOP||Object||}} | {{OOP||Object||}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''modelId:''' a whole integer specifying the GTA:SA object model ID. | ||
*'''x:''' a floating point number representing the X coordinate on the map. | *'''x:''' a floating point number representing the X coordinate on the map. | ||
*'''y:''' a floating point number representing the Y coordinate on the map. | *'''y:''' a floating point number representing the Y coordinate on the map. | ||
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}} | }} | ||
===Returns=== | ===Returns=== | ||
* | * Returns the [[object]] element if the creation was successful, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<section name=" | <section name="Server Example 1" class="server" show="true"> | ||
This example creates an object when the resource starts: | This example creates an object when the resource starts: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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<section name=" | <section name="Server Example 2" class="server" show="true"> | ||
This example creates an object near player who write createObject: | This example creates an object near player who write /createObject in the chat: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- this function is called whenever someone types 'createObject' in the console: | -- this function is called whenever someone types 'createObject' in the console: | ||
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-- create a Object next to the player: | -- create a Object next to the player: | ||
local theObject = createObject ( 980, x + 2, y + 2, z, 0, 0, 0 ) | local theObject = createObject ( 980, x + 2, y + 2, z, 0, 0, 0 ) | ||
if ( theObject ) then -- check if the | if ( theObject ) then -- check if the object was created successfully | ||
outputConsole ( "Object created successfully", thePlayer ) | outputConsole ( "Object created successfully", thePlayer ) | ||
else | else | ||
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==See Also== | ==See Also== | ||
{{Object functions}} | {{Object functions}} | ||
Revision as of 13:37, 2 February 2021
Creates an object in the GTA world.
Syntax
object createObject ( int modelId, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] )
OOP Syntax Help! I don't understand this!
- Method: Object(...)
Required Arguments
- modelId: a whole integer specifying the GTA:SA object model ID.
- x: a floating point number representing the X coordinate on the map.
- y: a floating point number representing the Y coordinate on the map.
- z: a floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: a floating point number representing the rotation about the X axis in degrees.
- ry: a floating point number representing the rotation about the Y axis in degrees.
- rz: a floating point number representing the rotation about the Z axis in degrees.
- isLowLOD: a bool value specifying if the object will be low LOD. A low LOD object has no collision and a longer draw distance.
Returns
- Returns the object element if the creation was successful, false otherwise.
Example
Click to collapse [-]
Server Example 1This example creates an object when the resource starts:
function mapLoad ( name ) -- create an object at a specified position with a specified rotation createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 ) end addEventHandler ( "onResourceStart", resourceRoot, mapLoad )
Click to collapse [-]
Server Example 2This example creates an object near player who write /createObject in the chat:
-- this function is called whenever someone types 'createObject' in the console: function consoleCreateObject ( thePlayer, commandName ) if ( thePlayer ) then local x, y, z = getElementPosition ( thePlayer ) -- get the player's position -- create a Object next to the player: local theObject = createObject ( 980, x + 2, y + 2, z, 0, 0, 0 ) if ( theObject ) then -- check if the object was created successfully outputConsole ( "Object created successfully", thePlayer ) else outputConsole ( "Failed to create Object", thePlayer ) end end end addCommandHandler ( "createObject", consoleCreateObject )
See Also