CreateObject: Difference between revisions
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{{Needs_Checking| | {{Needs_Checking|Opt<nowiki>ional rotation is not working. I tried ion11 = createObject ( 4188, 1431.810303, 1612.815308, 12.316273, 0.785398, 0.0, 0.0 )</nowiki>}} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 07:29, 26 December 2006
This article needs checking. | |
Reason(s): Optional rotation is not working. I tried ion11 = createObject ( 4188, 1431.810303, 1612.815308, 12.316273, 0.785398, 0.0, 0.0 ) |
Creates an object in the GTA world.
Syntax
object createObject ( id, x, y, z, [rx, ry, rz] )
Required Arguments
- id: A whole integer specifying the GTASA object model ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: A floating point number representing the rotation about the X axis in degrees.
- ry: A floating point number representing the rotation about the Y axis in degrees.
- rz: A floating point number representing the rotation about the Z axis in degrees.
Example
This example creates an object when the map starts:
root = getRootElement () addEventHandler ( "onMapLoad", root, "mapLoad" ) function mapLoad ( name ) -- create an object at a specified position with a specified rotation createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 ) end
See Also