CreateObject

From Multi Theft Auto: Wiki
Revision as of 07:28, 26 December 2006 by Ransom (talk | contribs)
Jump to navigation Jump to search
Dialog-information.png This article needs checking.

Reason(s): {{{1}}}


Creates an object in the GTA world.

Syntax

object createObject ( id, x, y, z, [rx, ry, rz] )

Required Arguments

  • id: A whole integer specifying the GTASA object model ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • rx: A floating point number representing the rotation about the X axis in degrees.
  • ry: A floating point number representing the rotation about the Y axis in degrees.
  • rz: A floating point number representing the rotation about the Z axis in degrees.

Example

This example creates an object when the map starts:

root = getRootElement ()
addEventHandler ( "onMapLoad", root, "mapLoad" )
function mapLoad ( name )
   -- create an object at a specified position with a specified rotation
   createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 )
end

See Also