CreateObject: Difference between revisions
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==Example== | ==Example== | ||
This example creates an object when the | |||
<section name="Server" class="server" show="true"> | |||
This example creates an object when the resource starts: | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function mapLoad ( name ) | function mapLoad ( name ) | ||
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addEventHandler ( "onResourceStart", getRootElement(), mapLoad ) | addEventHandler ( "onResourceStart", getRootElement(), mapLoad ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Object functions}} | {{Object functions}} |
Revision as of 22:39, 30 March 2009
Creates an object in the GTA world.
Syntax
object createObject ( int modelid, float x, float y, float z, [float rx, float ry, float rz] )
Required Arguments
- modelid: A whole integer specifying the GTASA object model ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: A floating point number representing the rotation about the X axis in degrees.
- ry: A floating point number representing the rotation about the Y axis in degrees.
- rz: A floating point number representing the rotation about the Z axis in degrees.
Returns
Returns the object element if creation was successful, false otherwise.
Example
Click to collapse [-]
ServerThis example creates an object when the resource starts:
function mapLoad ( name ) -- create an object at a specified position with a specified rotation createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 ) end addEventHandler ( "onResourceStart", getRootElement(), mapLoad )
See Also