CreateObject

From Multi Theft Auto: Wiki
Revision as of 20:28, 3 January 2014 by TAPL (talk | contribs) (→‎Example)
Jump to navigation Jump to search

Creates an object in the GTA world.

Syntax

object createObject ( int modelid, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] )

Required Arguments

  • modelid: A whole integer specifying the GTASA object model ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • rx: A floating point number representing the rotation about the X axis in degrees.
  • ry: A floating point number representing the rotation about the Y axis in degrees.
  • rz: A floating point number representing the rotation about the Z axis in degrees.
  • isLowLOD: A bool value specifying if the object will be low LOD. A low LOD object has no collision and a longer draw distance.

Returns

Returns the object element if creation was successful, false otherwise.

Example

Click to collapse [-]
Example1

This example creates an object when the resource starts:

function mapLoad ( name )
   -- create an object at a specified position with a specified rotation
   createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 )
end
addEventHandler ( "onResourceStart", getRootElement(), mapLoad )


Click to collapse [-]
Example2

This example creates an object near player who write createObject:

-- this function is called whenever someone types 'createObject' in the console:
function consoleCreateObject ( thePlayer, commandName )
   if ( thePlayer ) then
      local x, y, z = getElementPosition ( thePlayer ) -- get the player's position
      -- create a Object next to the player:
      local theObject = createObject ( 980, x + 2, y + 2, z, 0, 0, 0 )
      if ( theObject ) then -- check if the Obeject was created successfully
         outputConsole ( "Object created successfully", thePlayer )
      else
         outputConsole ( "Failed to create Object", thePlayer )
      end
   end
end
addCommandHandler ( "createObject", consoleCreateObject )

See Also