CreateObject
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Creates an object in the GTA world.
Syntax
object createObject ( int modelId, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] )
OOP Syntax Help! I don't understand this!
- Method: Object(...)
Required Arguments
- modelId: a whole integer specifying the GTA:SA object model ID.
- x: a floating point number representing the X coordinate on the map.
- y: a floating point number representing the Y coordinate on the map.
- z: a floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: a floating point number representing the rotation about the X axis in degrees.
- ry: a floating point number representing the rotation about the Y axis in degrees.
- rz: a floating point number representing the rotation about the Z axis in degrees.
- isLowLOD: a bool value specifying if the object will be low LOD. A low LOD object has no collision and a longer draw distance.
Returns
- Returns the object element if the creation was successful, false otherwise.
Example
Click to collapse [-]
Server-only Example 1This example creates an object when the resource starts:
function mapLoad(name) -- create an object at a specified position with a specified rotation createObject(1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0) end addEventHandler("onResourceStart", resourceRoot, mapLoad)
Click to collapse [-]
Server-only Example 2This example creates an object near the player who write /createObject in the chat:
-- this function is called whenever someone types 'createObject' in the console: function createObjectCommand( thePlayer, commandName ) if ( thePlayer ) then local x, y, z = getElementPosition ( thePlayer ) -- get the player's position -- create a Object next to the player: local theObject = createObject ( 980, x + 2, y + 2, z, 0, 0, 0 ) if ( theObject ) then -- check if the object was created successfully outputConsole ( "Object created successfully.", thePlayer ) else outputConsole ( "Failed to create the object.", thePlayer ) end end end addCommandHandler ( "createObject", createObjectCommand )
See Also