GetAccountName: Difference between revisions

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{{Server function}}
{{Server function}}
__NOTOC__
__NOTOC__
This function retrieves the name of an account.
This function retrieves the name of an [[account]].


==Syntax==  
==Syntax==  
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string getAccountName ( account theAccount )
string getAccountName ( account theAccount )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[account]]:getName|name|}}
===Required Arguments===  
===Required Arguments===  
*'''theAccount:''' The account you wish to get the name of
*'''theAccount:''' The account you wish to get the name of.


===Returns===
===Returns===
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==Example==  
==Example==  
 
This example announces into the console when a player logs into his account.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
 
function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in
outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console
end
addEventHandler("onPlayerLogin",root,outputOnLogin ) --add an event handler
</syntaxhighlight>
</syntaxhighlight>


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{{Account_functions}}
{{Account_functions}}


[[Category:Incomplete]]
[[ru:getAccountName]]
[[es:getAccountName]]
[[ar:getAccountName]]
[[pl:GetAccountName]]
[[zh-cn:GetAccountName]]

Latest revision as of 15:16, 8 June 2022

This function retrieves the name of an account.

Syntax

string getAccountName ( account theAccount )

OOP Syntax Help! I don't understand this!

Method: account:getName(...)
Variable: .name


Required Arguments

  • theAccount: The account you wish to get the name of.

Returns

Returns a string containing the account's name, false if the account does not exist or an invalid argument was passed to the function.

Example

This example announces into the console when a player logs into his account.

function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in
	outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console
end
addEventHandler("onPlayerLogin",root,outputOnLogin ) --add an event handler

See Also