GetCamera: Difference between revisions

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{{Note|Using attachElements with the camera and the main player can interfere with movement}}
{{Note|Using attachElements with the camera and the main player can interfere with movement}}
{{Note|Using setElementPostion/Rotation/Matrix on the camera element will automatically clear any target set with [[setCameraTarget]]}}
{{Note|Using setElementPosition/Rotation/Matrix on the camera element will automatically clear any target set with [[setCameraTarget]]}}
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 16:05, 12 February 2014

ADDED/UPDATED IN VERSION 1.3.5 :

This function returns an element that corresponds to the game camera

[[{{{image}}}|link=|]] Note: Using attachElements with the camera and the main player can interfere with movement
[[{{{image}}}|link=|]] Note: Using setElementPosition/Rotation/Matrix on the camera element will automatically clear any target set with setCameraTarget

Syntax

element getCamera ()

Returns

  • Returns an element that corresponds to the game camera

Example

This example attaches the camera to a vehicle

cam = getCamera()
myVehicle = getPedOccupiedVehicle(localPlayer)
attachElements( cam, myVehicle, 0,-4,2, -20,0,0 )

See Also