GetCamera: Difference between revisions

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==Example==  
==Example==  
This example attaches the camera to a vehicle
This example attaches (fixes) the camera to a vehicle
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
cam = getCamera()
cam = getCamera()
setElementPosition( cam, 0,0,0 )  -- Clear camera target
myVehicle = getPedOccupiedVehicle(localPlayer)
myVehicle = getPedOccupiedVehicle(localPlayer)
attachElements( cam, myVehicle, 0,-4,2, -20,0,0 )
attachElements( cam, myVehicle, 0,-4,2, -20,0,0 )

Revision as of 08:04, 20 February 2014

ADDED/UPDATED IN VERSION 1.3.5 :

This function returns an element that corresponds to the game camera

[[{{{image}}}|link=|]] Note: Using attachElements with the camera and the main player can interfere with movement
[[{{{image}}}|link=|]] Note: Using setElementPosition/Rotation/Matrix on the camera element will automatically clear any target set with setCameraTarget

Syntax

element getCamera ()

Returns

  • Returns an element that corresponds to the game camera

Example

This example attaches (fixes) the camera to a vehicle

cam = getCamera()
setElementPosition( cam, 0,0,0 )  -- Clear camera target
myVehicle = getPedOccupiedVehicle(localPlayer)
attachElements( cam, myVehicle, 0,-4,2, -20,0,0 )

See Also