GetCamera: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Dmitry7zip (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{New items|3.0135|1.3.5| | {{New items|3.0135|1.3.5| |
Revision as of 20:55, 6 June 2015
This function returns an element that corresponds to the game camera
Note: Using attachElements with the camera and the main player can interfere with movement |
Note: Using setElementPosition/Rotation/Matrix on the camera element will automatically clear any target set with setCameraTarget |
Syntax
element getCamera ()
Returns
Returns an element that corresponds to the game camera
Example
This example attaches (fixes) the camera to a vehicle.
local cam = getCamera() setElementPosition( cam, 0,0,0 ) -- Clear camera target local myVehicle = getPedOccupiedVehicle(localPlayer) attachElements( cam, myVehicle, 0,-4,2, -20,0,0 )
See Also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget