GetCamera: Difference between revisions

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{{client function}}
{{Client function}}
__NOTOC__
__NOTOC__
{{New items|4.0132|1.3.5|
{{New items|3.0135|1.3.5|
This function returns an [[element]] that corresponds to the game camera  
This function returns an [[element]] that corresponds to the game camera  
}}
}}
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===Returns===
===Returns===
* Returns an [[element]] that corresponds to the game camera  
Returns an [[element]] that corresponds to the game camera  


==Example==  
==Example==  
This example attaches the camera to a vehicle
This example attaches (fixes) the camera to a vehicle.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
cam = getCamera()
local cam = getCamera()
myVehicle = getPedOccupiedVehicle(localPlayer)
setElementPosition( cam, 0,0,0 )  -- Clear camera target
local myVehicle = getPedOccupiedVehicle(localPlayer)
attachElements( cam, myVehicle, 0,-4,2, -20,0,0 )
attachElements( cam, myVehicle, 0,-4,2, -20,0,0 )
</syntaxhighlight>
</syntaxhighlight>
[[hu:getCamera]]
[[ar:getCamera]]
[[RO:getCamera]]


==See Also==
==See Also==
{{Client camera functions}}
{{Client camera functions}}

Latest revision as of 21:57, 9 October 2020

This function returns an element that corresponds to the game camera

[[{{{image}}}|link=|]] Note: Using attachElements with the camera and the main player can interfere with movement
[[{{{image}}}|link=|]] Note: Using setElementPosition/Rotation/Matrix on the camera element will automatically clear any target set with setCameraTarget

Syntax

element getCamera ()

Returns

Returns an element that corresponds to the game camera

Example

This example attaches (fixes) the camera to a vehicle.

local cam = getCamera()
setElementPosition( cam, 0,0,0 )  -- Clear camera target
local myVehicle = getPedOccupiedVehicle(localPlayer)
attachElements( cam, myVehicle, 0,-4,2, -20,0,0 )

See Also